Overview
A new very practical in-depth GameMaker book entry from the leading GameMaker publisher
Follows up on Apress best sellers, The Game Maker's Apprentice and The Game Maker's Companion
Includes projects or examples in color
The author, Ben Tyers, is an expert GameMaker developer and trainer
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Table of contents (41 chapters)
Keywords
About this book
In Practical GameMaker: Studio, you will create a fully featured game, with guidance and in color, using version 1.4. After each section you’ll see how you’ll apply what you’ve learned to the final game, and discover additional projects to try. These mini projects include a separate scoring guide, and a working example for each, which is useful if you’re using this book in an educational environment. Similarly, the book also contains a number of assignments, which you may include as part of any associated coursework in your classes.
What You Will Learn
- Use GameMaker: Studio and GameMaker Language (GML) to create games
- Work with GML variables, conditionals, drawing, keyport I/O, objects, and events
- Create GML sprites, health/lives, alarms, collisions, and rooms
- Improve your game with GML backgrounds, sound and music, splash screens and menus, and effects<
- Include GML random and AI movements in your game
- Use GML loops, arrays, ds_lists, paths, and scripts
Who This Book Is For
Experienced game developers new to GameMaker or for those with at least some prior exposure or experience with GameMaker: Studio but who are new to GML.
Authors and Affiliations
About the author
Bibliographic Information
Book Title: Practical GameMaker: Studio
Book Subtitle: Language Projects
Authors: Ben Tyers
DOI: https://doi.org/10.1007/978-1-4842-2373-4
Publisher: Apress Berkeley, CA
eBook Packages: Professional and Applied Computing, Professional and Applied Computing (R0), Apress Access Books
Copyright Information: Ben Tyers 2016
Softcover ISBN: 978-1-4842-2372-7Published: 19 December 2016
eBook ISBN: 978-1-4842-2373-4Published: 19 December 2016
Edition Number: 1
Number of Pages: XL, 313
Number of Illustrations: 107 illustrations in colour
Topics: Game Development, Programming Techniques