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Learn to apply Java programming concepts to video game development
Create 12 video game prototypes across a variety of genres
Join the growing LibGDX user community with hundreds of GitHub contributors
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Table of contents (17 chapters)
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Front Matter
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Fundamental Concepts
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Front Matter
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Intermediate Examples
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Front Matter
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Advanced Topics
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Front Matter
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About this book
Major updates in this edition include chapters covering advanced topics such as alternative sources of user input, procedural content generation, and advanced graphics. Appendices containing examples for game design documentation and a complete JavaDoc style listing of the extension classes developed in the book have also been added.
What You Will Learn
- Create 12 complete video game projects
- Master advanced Java programming concepts, including data structures, encapsulation, inheritance, and algorithms, in the context of game development
- Gain practical experience with game design topics, including user interface design, gameplay balancing, and randomized content
- Integrate third-party components into projects, such as particle effects, tilemaps, and gamepad controllers
Who This Book Is For
The target audience has a desire to make video games, and an introductory level knowledge of basic Java programming. In particular, the reader need only be familiar with: variables, conditional statements, loops, and be able to write methods to accomplish simple tasks and classes to store related data.
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Authors and Affiliations
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DEPT OF MATH & CS, ADELPHI UNIVERSITY DEPT OF MATH & CS, Garden City, USA
Lee Stemkoski
About the author
Bibliographic Information
Book Title: Java Game Development with LibGDX
Book Subtitle: From Beginner to Professional
Authors: Lee Stemkoski
DOI: https://doi.org/10.1007/978-1-4842-3324-5
Publisher: Apress Berkeley, CA
eBook Packages: Professional and Applied Computing, Professional and Applied Computing (R0), Apress Access Books
Copyright Information: Lee Stemkoski 2018
Softcover ISBN: 978-1-4842-3323-8Published: 19 January 2018
eBook ISBN: 978-1-4842-3324-5Published: 17 January 2018
Edition Number: 2
Number of Pages: XIX, 433
Number of Illustrations: 19 b/w illustrations, 108 illustrations in colour
Topics: Game Development, Java