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A practical guide to beginning game AI programming with Unity
Explains popular AI techniques for creating believable behavior for non-player characters
Takes a project-based approach to reinforce the concepts
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Table of contents (5 chapters)
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Front Matter
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Back Matter
About this book
AI is the one of the most popular subjects in gaming today, ranging from controlling the behavior of non-player characters to procedural generated levels. This book starts with an introduction to AI and its use in games. Basic moving behaviors and pathfinding are covered, and then you move through more complex concepts of pathfinding and decision making.
What You Will Learn
- Understand the fundamentals of AI
- Create gameplay-based AI to address navigation and decision-making problems
- Put into practice graph theory and behavior models
- Address pathfinding problems
- Use the A* algorithm, the deus ex machina of pathfinding algorithms
- Create a mini stealth game
Who This Book Is For
Developers and programming enthusiasts with a basic knowledge of Unity and C# who want to understand and master the foundations of artificial intelligence in games
Authors and Affiliations
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LONDON, UK
Sebastiano M. Cossu
About the author
Bibliographic Information
Book Title: Beginning Game AI with Unity
Book Subtitle: Programming Artificial Intelligence with C#
Authors: Sebastiano M. Cossu
DOI: https://doi.org/10.1007/978-1-4842-6355-6
Publisher: Apress Berkeley, CA
eBook Packages: Professional and Applied Computing, Professional and Applied Computing (R0), Apress Access Books
Copyright Information: Sebastiano M. Cossu 2021
Softcover ISBN: 978-1-4842-6354-9Published: 06 December 2020
eBook ISBN: 978-1-4842-6355-6Published: 05 December 2020
Edition Number: 1
Number of Pages: XIV, 143
Number of Illustrations: 75 b/w illustrations
Topics: Game Development, Artificial Intelligence