Unreal for Mobile and Standalone VR

Create Professional VR Apps Without Coding

Authors: Hillmann, Cornel

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  • Learn the VR ecosystem and begin building high quality VR apps without needing to learn how to code
  • ​This book covers the unique use cases and challenges for mobile and standalone VR
  • Build your own VR projects and learn how to troubleshoot performance issues
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Buy this book

eBook ¥3,930
price for Japan (gross)
  • ISBN 978-1-4842-4360-2
  • Digitally watermarked, DRM-free
  • Included format: PDF, EPUB
  • ebooks can be used on all reading devices
  • Immediate eBook download after purchase
Softcover ¥4,913
price for Japan (gross)
  • ISBN 978-1-4842-4359-6
  • Free shipping for individuals worldwide
  • Usually dispatched within 3 to 5 business days.
About this book

Apply the techniques needed to build VR applications for mobile and standalone head-mounted displays (HMDs) using the Unreal Engine. This book covers the entire VR ecosystem including production tools, Unreal engine, workflows, performance and optimization, and presents two fully-developed projects to reinforce what you've learned. Media designers, CG artists and other creatives will be able to take advantage of real-time engine techniques and easy-to-learn visual scripting logic to turn their creations into immersive and interactive VR worlds.
Gear VR, the Oculus Go and other Android based VR HMDs are becoming exciting new platforms for immersive business presentations, entertainment and educational solutions. The Unreal engine, one of the world’s most powerful and popular game engines, is now free to use and has become increasingly popular for real-time visualizations and enterprise solutions in recent years.
With Unreal's powerful blueprint visual scripting system, non-coders can now design blueprints in Unreal, unlock the power of rapid prototyping, and create complex interactions without a line of code. Get your copy of Unreal for Mobile and Standalone VR today and begin using this powerful tool-set to create high-end VR apps for a wide range of applications from games, B2B, to education.
What You'll Learn

    • Explore the VR ecosystem, including history, recent trends and future outlook
    • Review tool set, graphics and animation pipeline (Blender, Zbrush, Substance Painter and others)
    • Examine graphics optimization techniques
    • Set up a project and the target platform
    • Design interaction with Unreal blueprints
    • Deployments, testing, further optimization
    Who This Book Is For

    Multimedia designers, CG artists, producers, app developers. No coding experience is required.

                      About the authors

                      Cornel Hillmann is a CG artist, virtual reality developer and entrepreneur. Cornel began his career as an art director in Los Angeles after receiving a diploma in computer graphics from Platt College, Alhambra, California. He then launched the companies CNT Media GmbH in Hamburg, Germany, and Emerging Entertainment Pte. Ltd. in Singapore. Cornel also produced the DVD lineup of cgartist.com, which originally started as an artist boot camp and is now his home base for VR- and CG-related projects. Over the last years Cornel has lectured on the subjects of character animation, design and virtual reality and often contributes to interactive media-related events as a panel member or speaker. Cornel is currently leveraging his skills and experience in CG and media design to develop VR projects.

                      Table of contents (9 chapters)

                      Table of contents (9 chapters)

                      Buy this book

                      eBook ¥3,930
                      price for Japan (gross)
                      • ISBN 978-1-4842-4360-2
                      • Digitally watermarked, DRM-free
                      • Included format: PDF, EPUB
                      • ebooks can be used on all reading devices
                      • Immediate eBook download after purchase
                      Softcover ¥4,913
                      price for Japan (gross)
                      • ISBN 978-1-4842-4359-6
                      • Free shipping for individuals worldwide
                      • Usually dispatched within 3 to 5 business days.

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                      Bibliographic Information

                      Bibliographic Information
                      Book Title
                      Unreal for Mobile and Standalone VR
                      Book Subtitle
                      Create Professional VR Apps Without Coding
                      Authors
                      Copyright
                      2019
                      Publisher
                      Apress
                      Copyright Holder
                      Cornel Hillmann
                      eBook ISBN
                      978-1-4842-4360-2
                      DOI
                      10.1007/978-1-4842-4360-2
                      Softcover ISBN
                      978-1-4842-4359-6
                      Edition Number
                      1
                      Number of Pages
                      XXVI, 324
                      Number of Illustrations
                      6 b/w illustrations, 209 illustrations in colour
                      Topics