Overview
- Learn the VR ecosystem and begin building high quality VR apps without needing to learn how to code
- This book covers the unique use cases and challenges for mobile and standalone VR
- Build your own VR projects and learn how to troubleshoot performance issues
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Table of contents (9 chapters)
Keywords
About this book
Gear VR, the Oculus Go and other Android based VR HMDs are becoming exciting new platforms for immersive business presentations, entertainment and educational solutions. The Unreal engine, one of the world’s most powerful and popular game engines, is now free to use and has become increasingly popular for real-time visualizations and enterprise solutions in recent years.
With Unreal's powerful blueprint visual scripting system, non-coders can now design blueprints in Unreal, unlock the power of rapid prototyping, and create complex interactions without a line of code. Get your copy of Unreal for Mobile and Standalone VR today and begin using this powerful tool-set to create high-end VR apps for a wide range of applications from games, B2B, to education.
What You'll Learn
- Explore the VR ecosystem, including history, recent trends and future outlook
- Review tool set, graphics and animation pipeline (Blender, Zbrush, Substance Painter and others)
- Examine graphics optimization techniques
- Set up a project and the target platform
- Design interaction with Unreal blueprints
- Deployments, testing, further optimization
Multimedia designers, CG artists, producers, app developers. No coding experience is required.
Authors and Affiliations
About the author
Bibliographic Information
Book Title: Unreal for Mobile and Standalone VR
Book Subtitle: Create Professional VR Apps Without Coding
Authors: Cornel Hillmann
DOI: https://doi.org/10.1007/978-1-4842-4360-2
Publisher: Apress Berkeley, CA
eBook Packages: Professional and Applied Computing, Apress Access Books, Professional and Applied Computing (R0)
Copyright Information: Cornel Hillmann 2019
Softcover ISBN: 978-1-4842-4359-6Published: 13 April 2019
eBook ISBN: 978-1-4842-4360-2Published: 12 April 2019
Edition Number: 1
Number of Pages: XXVI, 324
Number of Illustrations: 6 b/w illustrations, 209 illustrations in colour
Topics: Computer Graphics, Mobile Computing