Book
Sadowski, M., Frantzell, L. (2020)
Decrease development time to market with Serverless Swift—the event-based modern architecture for full stack developers. This book reviews how to use the Apache OpenWhisk …
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eBook
Book
Linwood, J. (2020)
Work with Apple Maps, Google Maps, and Mapbox in iOS with Swift programming. Guided by practical examples, this book covers all three map frameworks to ensure you properly select …
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Softcover
eBook
Book
Smith, D. (2020)
Effectively manage Apple devices anywhere from a handful of Macs at one location to thousands of iPhones across many locations. This book is a comprehensive guide for supporting …
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Softcover
eBook
Book
Whitaker, R. (2020)
By failing to consider those with needs different to ourselves, we are telling these people they are not welcome in our app, and therefore that technology as a whole, is not for …
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Softcover
eBook
Book
Karimov, E. (2020)
Control the performance and stability of the apps you develop in Swift by working with and understanding advanced concepts in data structures and algorithms. All professional …
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Softcover
eBook
Book
Edge, C., Trouton, R. (2020)
Working effectively with Apple platforms at a corporate or business level includes not only infrastructure, but a mode of thinking that administrators have to adopt to find …
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Softcover
eBook
Book
Derksen-Staats, D. D. (2019)
Any developer aiming for a global audience needs to cover a series of requisites for their apps, and one of them is to make them accessible. Just having an app in the App Store is …
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Softcover
eBook
Book
Payne, R. (2019)
Create iOS and Android apps with Flutter using just one codebase. App development on multiple platforms has historically been difficult and complex. This book breaks down complex …
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Softcover
eBook
Book
Varma, J. (2019)
Dive into the world of developing for all of Apple platforms with SwiftUI, Apple’s new framework that makes writing applications faster and easier with fewer lines of code. This …
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Softcover
eBook
Book
Nouvelle, B. (2019)
Design and implement simulations using Apples Swift Playgrounds. Computer simulations are used to replicate the physical systems we see all around us. They help us solve problems …
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Softcover
eBook
Book
Cheng, F. (2019)
Take advantage of this comprehensive reference to solving common problems when developing with Flutter. Along with an introduction to the basic concepts of Flutter development, …
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Softcover
eBook
Book
Carrasco Molina, M. (2019)
Leverage the best techniques provided by Apple to build apps with maximum privacy for your users. This book explores not only the how-to steps for implementing privacy in your …
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Softcover
eBook
Book
Kaczmarek, S., Lees, B., Bennett, G. (2019)
Stay motivated and overcome obstacles while learning to use Swift Playgrounds and Xcode 10.2 to become a great iOS developer. This book, fully updated for Swift 5, is perfect for …
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Softcover
eBook
Book
Wang, W. (2019)
If you’ve already learned the basics of Swift and iOS programming, it’s time to take your skills to the next level. In this follow up work to the best-selling Beginning iPhone …
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Softcover
eBook
Book
Feiler, J. (2019)
Rise above the basics of Xcode app development to implement tools like Share buttons and activity view controllers to share document content including parts of documents with …
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Softcover
eBook
Book
Wang, W. (2019)
Learn how to integrate all the interface elements iOS users have come to know and love, such as buttons, switches, pickers, toolbars, and sliders. In this edition of the best …
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Softcover
eBook
Book
Holstein, M. (2019)
Make an app from start to finish on your own or with a dedicated team. This book is your all-in-one, go-to resource for designing, building, and marketing, a trending app that …
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Softcover
eBook
Book
Thakkar, M. (2019)
Implement machine learning models in your iOS applications. This short work begins by reviewing the primary principals of machine learning and then moves on to discussing more …
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Softcover
eBook
Book
Halpern, J. (2019)
Follow a walkthrough of the Unity Engine and learn important 2D-centric lessons in scripting, working with image assets, animations, cameras, collision detection, and state …
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Softcover
eBook
Book
Fowler, A. (2019)
Create a fully featured application that’s both sophisticated and engaging. This book provides a detailed guide in developing augmented reality games that can take advantage of …
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Softcover
eBook