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  • © 2019

Unreal for Mobile and Standalone VR

Create Professional VR Apps Without Coding

Apress

Authors:

  • Learn the VR ecosystem and begin building high quality VR apps without needing to learn how to code
  • This book covers the unique use cases and challenges for mobile and standalone VR
  • Build your own VR projects and learn how to troubleshoot performance issues

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eBook USD 44.99
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book USD 59.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

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Table of contents (9 chapters)

  1. Front Matter

    Pages i-xxvi
  2. VR Production Tools, Workflow, and Pipeline

    • Cornel Hillmann
    Pages 15-51
  3. Before You Start

    • Cornel Hillmann
    Pages 53-86
  4. Creating an Interactive VR Presentation

    • Cornel Hillmann
    Pages 169-197
  5. An Introduction to Creating VR Game Mechanics

    • Cornel Hillmann
    Pages 199-258
  6. Performance, Profiling, and Optimizations

    • Cornel Hillmann
    Pages 259-294
  7. Conclusion and Resources

    • Cornel Hillmann
    Pages 295-316
  8. Back Matter

    Pages 317-324

About this book

Apply the techniques needed to build VR applications for mobile and standalone head-mounted displays (HMDs) using the Unreal Engine. This book covers the entire VR ecosystem including production tools, Unreal engine, workflows, performance and optimization, and presents two fully-developed projects to reinforce what you've learned. Media designers, CG artists and other creatives will be able to take advantage of real-time engine techniques and easy-to-learn visual scripting logic to turn their creations into immersive and interactive VR worlds.

Gear VR, the Oculus Go and other Android based VR HMDs are becoming exciting new platforms for immersive business presentations, entertainment and educational solutions. The Unreal engine, one of the world’s most powerful and popular game engines, is now free to use and has become increasingly popular for real-time visualizations and enterprise solutions in recent years.


With Unreal's powerful blueprint visual scripting system, non-coders can now design blueprints in Unreal, unlock the power of rapid prototyping, and create complex interactions without a line of code. Get your copy of Unreal for Mobile and Standalone VR today and begin using this powerful tool-set to create high-end VR apps for a wide range of applications from games, B2B, to education.

What You'll Learn
    • Explore the VR ecosystem, including history, recent trends and future outlook
    • Review tool set, graphics and animation pipeline (Blender, Zbrush, Substance Painter and others)
    • Examine graphics optimization techniques
    • Set up a project and the target platform
    • Design interaction with Unreal blueprints
    • Deployments, testing, further optimization
    Who This Book Is For



    Multimedia designers, CG artists, producers, app developers. No coding experience is required.






                      Authors and Affiliations

                      • Singapore, Singapore

                        Cornel Hillmann

                      About the author

                      Cornel Hillmann is a CG artist, virtual reality developer and entrepreneur. Cornel began his career as an art director in Los Angeles after receiving a diploma in computer graphics from Platt College, Alhambra, California. He then launched the companies CNT Media GmbH in Hamburg, Germany, and Emerging Entertainment Pte. Ltd. in Singapore. Cornel also produced the DVD lineup of cgartist.com, which originally started as an artist boot camp and is now his home base for VR- and CG-related projects. Over the last years Cornel has lectured on the subjects of character animation, design and virtual reality and often contributes to interactive media-related events as a panel member or speaker. Cornel is currently leveraging his skills and experience in CG and media design to develop VR projects.

                      Bibliographic Information

                      • Book Title: Unreal for Mobile and Standalone VR

                      • Book Subtitle: Create Professional VR Apps Without Coding

                      • Authors: Cornel Hillmann

                      • DOI: https://doi.org/10.1007/978-1-4842-4360-2

                      • Publisher: Apress Berkeley, CA

                      • eBook Packages: Professional and Applied Computing, Apress Access Books, Professional and Applied Computing (R0)

                      • Copyright Information: Cornel Hillmann 2019

                      • Softcover ISBN: 978-1-4842-4359-6Published: 13 April 2019

                      • eBook ISBN: 978-1-4842-4360-2Published: 12 April 2019

                      • Edition Number: 1

                      • Number of Pages: XXVI, 324

                      • Number of Illustrations: 6 b/w illustrations, 209 illustrations in colour

                      • Topics: Computer Graphics, Mobile Computing

                      Buy it now

                      Buying options

                      eBook USD 44.99
                      Price excludes VAT (USA)
                      • Available as EPUB and PDF
                      • Read on any device
                      • Instant download
                      • Own it forever
                      Softcover Book USD 59.99
                      Price excludes VAT (USA)
                      • Compact, lightweight edition
                      • Dispatched in 3 to 5 business days
                      • Free shipping worldwide - see info

                      Tax calculation will be finalised at checkout

                      Other ways to access