Overview
Teaches how to create 12 video game prototypes, more than any other book in this area
Emphasizes both design/aesthetic and technical/programming aspects of game development
Games created with the Construct game engine can be easily shared and exported to a variety of platforms (web, desktop, mobile)
No prior programming experience required; appropriate for students as young as middle school and high school
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Table of contents (15 chapters)
Keywords
About this book
What You'll Learn
- Create complete functional games using the Construct 2 game engine
- Understand general logical structures underlying video game programs
- Use practical game design advice (such as visual feedback and gameplay balancing)
- Understand programming concepts useful throughout computer science
Who This Book Is For
Middle school and high school students with no prior programming knowledge, and only minimal mathematical knowledge (graphing (x,y) coordinates, measuring angles, and applying formulas)
Authors and Affiliations
About the authors
Evan Leider is currently pursuing a B.S. in Computer and Management Information Systems with a specialization in Game Development, with an expected graduation date of 2018. Since 2012, he has been using Construct 2 to create his own games. Evan has been a teaching assistant in introductory video game programming courses for two years, where he helps college and high school students learn how to use Construct 2. He enjoys playing video games such as Sonic the Hedgehog and Super Smash Brothers.
Bibliographic Information
Book Title: Game Development with Construct 2
Book Subtitle: From Design to Realization
Authors: LEE STEMKOSKI, Evan Leider
DOI: https://doi.org/10.1007/978-1-4842-2784-8
Publisher: Apress Berkeley, CA
eBook Packages: Professional and Applied Computing, Professional and Applied Computing (R0), Apress Access Books
Copyright Information: Lee Stemkoski and Evan Leider 2017
Softcover ISBN: 978-1-4842-2783-1Published: 19 May 2017
eBook ISBN: 978-1-4842-2784-8Published: 18 May 2017
Edition Number: 1
Number of Pages: XXI, 240
Number of Illustrations: 219 illustrations in colour
Topics: Game Development, Programming Techniques, Programming Languages, Compilers, Interpreters, Computer Graphics