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  • © 2011

Whole Body Interaction

Editors:

  • Whole Body Interaction brings together a number of fields not previously associated together, namely Computer Science, Movement Science and Digital Art.
  • Includes contributions from people who are experts in a range of disciplines.
  • Focuses on current research and ideas for new projects on the integration of input and output from human motion, human physiology, cognitive models and emotional states.

Part of the book series: Human–Computer Interaction Series (HCIS)

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Table of contents (16 chapters)

  1. Front Matter

    Pages i-xv
  2. Whole Body Interaction: An Introduction

    • David England
    Pages 1-5
  3. Springboard: Designing Image Schema Based Embodied Interaction for an Abstract Domain

    • Alissa N. Antle, Greg Corness, Allen Bevans
    Pages 7-18
  4. Whole Body Interaction in Abstract Domains

    • Simon Holland, Katie Wilkie, Anders Bouwer, Mat Dalgleish, Paul Mulholland
    Pages 19-34
  5. Sharing and Stretching Space with Full Body Tracking

    • David M. Krum, Evan A. Suma, Mark Bolas
    Pages 51-62
  6. Exploring Bodily Engaging Artifacts Among Golfers, Skaters and Dancers

    • Carolina Johansson, Jakob Tholander
    Pages 75-85
  7. Whole Body Large Display Interfaces for Users and Designers

    • Garth Shoemaker, Kellogg S. Booth
    Pages 87-100
  8. Observations on Experience and Flow in Movement-Based Interaction

    • Anton Nijholt, Marco Pasch, Betsy van Dijk, Dennis Reidsma, Dirk Heylen
    Pages 101-119
  9. Capacitive Sensors for Whole Body Interaction

    • Raphael Wimmer
    Pages 121-133
  10. Towards a Whole Body Sensing Platform for Healthcare Applications

    • P. Fergus, J. Haggerty, M. Taylor, L. Bracegirdle
    Pages 135-149
  11. Feasibility of Using a Head-Mounted Camera to Capture Dynamic Facial Expressions During Body Movement

    • Elizabeth A. Crane, M. Melissa Gross, Barbara L. Fredrickson
    Pages 151-162
  12. Body Gestures for Office Desk Scenarios

    • Radu-Daniel Vatavu, Ovidiu-Ciprian Ungurean, Stefan-Gheorghe Pentiuc
    Pages 163-172
  13. Gesture-Based Interfaces: Practical Applications of Gestures in Real World Mobile Settings

    • Julie Rico, Andrew Crossan, Stephen Brewster
    Pages 173-186
  14. Towards a Framework for Whole Body Interaction with Geospatial Data

    • Florian Daiber, Johannes Schöning, Antonio Krüger
    Pages 197-207
  15. Back Matter

    Pages 209-210

About this book

Whole Body Interaction is “The integrated capture and processing of human signals from physical, physiological, cognitive and emotional sources to generate feedback to those sources for interaction in a digital environment” (England 2009).

Whole Body Interaction looks at the challenges of Whole Body Interaction from the perspectives of design, engineering and research methods. How do we take physical motion, cognition, physiology, emotion and social context to push boundaries of Human Computer Interaction to involve the complete set of human capabilities? Through the use of various applications the authors attempt to answer this question and set a research agenda for future work.

Aimed at students and researchers who are looking for new project ideas or to extend their existing work with new dimensions of interaction.

 

Editors and Affiliations

  • , School of Computing and Maths, Liverpool John Moores University, Liverpool, L3 3AF, United Kingdom

    David England

Bibliographic Information

Buy it now

Buying options

eBook USD 84.99
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book USD 109.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info
Hardcover Book USD 109.99
Price excludes VAT (USA)
  • Durable hardcover edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Other ways to access