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XNA is a Microsoft software framework that game developers use to create commercial games for the Xbox hardware, and other hardware that supports XNA. XNA 2.0 is an exploding technology, and on the verge of a large consumer breakout
Microsoft has devoted an increasing amount of resources to expand the XNA Community. Not only does XNA appeal to game developers, but many “rank and file” developers are showing more interest in XNA as well
The author, James Silva, won a prestigious Microsoft XNA gaming competition (the Microsoft Dream Build Play competition): the book walks the reader through the process he took in creating the award-winning XNA game
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Table of contents (12 chapters)
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Front Matter
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Back Matter
About this book
Building XNA 2.0 Games: A Practical Guide for Independent Game Development is written by James Silva, who recently won the prestigious Microsoft Dream Build Play game competition with his award–winning game, The Dishwasher: Dead Samurai.
Building XNA 2.0 Games: A Practical Guide for Independent Game Development is an in–depth and exclusive look into the entire XNA game development process and includes the creation of a software game masterpiece. James Silva guides you through the process he took to build his award–winning title, from concept to reality. He reveals tips and techniques for creating a polished, high–quality game with very few resources, while bridging the gap between coding and art.
This title shows software developers the following:
- The creation of a polished game from start to finish
- Design philosophies
- Next–gen 2D graphics, including shaders
- Techniques for fast, fluid game play
- XACT Audio and XInput
- Eye–catching particle effects for visual stimulation
The book is packed full of code, pictures, and valuable insights into XNA game development.
About the authors
Bibliographic Information
Book Title: Building XNA 2.0 Games
Book Subtitle: A Practical Guide for Independent Game Development
Authors: James Silva, John Sedlak
DOI: https://doi.org/10.1007/978-1-4302-0980-5
Publisher: Apress Berkeley, CA
eBook Packages: Professional and Applied Computing, Professional and Applied Computing (R0), Apress Access Books
Copyright Information: John Sedlak and James Silva 2008
Softcover ISBN: 978-1-4302-0979-9Published: 24 September 2008
eBook ISBN: 978-1-4302-0980-5Published: 21 October 2008
Edition Number: 1
Number of Pages: 450
Topics: Game Development, Software Engineering/Programming and Operating Systems