Learn iPhone and iPad cocos2d Game Development
The Leading Framework for Building 2D Graphical and Interactive Applications
Authors: Itterheim, Steffen
Download source code Free Preview- Learn iPhone and iPad cocos2D Game Development introduces the cocos2d iPhone game engine and its related tools.
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- About this book
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Learn iPhone and iPad cocos2D Game Development provides a rock-solid introduction to the cocos2d iPhone game engine and related tools. It focuses on the process of creating several games made entirely with cocos2d and little-to-no iPhone SDK and OpenGL code. By creating 2-3 sample games over the course of the book, you'll learn key concepts of the cocos2d game engine and relevant tools like Zwoptex (TextureAtlas), ParticleDesigner (Particle Effects), and others.
The example games are modeled after popular App Store games so that they are relevant, recognizable, and immediately fun and inspiring. The games increase in complexity and highlight common recurring cocos2d beginner questions. As you move along, you'll learn about possible stumbling blocks and how to navigate them successfully. As you move from beginning to advanced, you'll encounter general game programming wisdom, tips for performance improvement, as well as pointers to alternative implementations and further reading.
It is assumed that the reader has previous programming knowledge but not necessarily with Objective-C. Related topics such as Xcode, Objective-C, the iPhone SDK, and OpenGL are only discussed where absolutely necessary.
- About the authors
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Steffen Itterheim is a professional games and tools developer. He has worked for Electronic Arts Phenomic for the past seven years. Be it scripting, programming, or foreign languages, he's done it all. He has extensive experience with game localization including non-western languages and locales, and he also knows the Lua scripting language inside and out. He learned English by watching too much American television. Steffen currently lives in Ingelheim, Germany.
- Table of contents (15 chapters)
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Introduction
Pages 1-11
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Getting Started
Pages 13-37
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Essentials
Pages 39-64
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Your First Game
Pages 65-92
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Game Building Blocks
Pages 93-116
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Table of contents (15 chapters)
Bibliographic Information
- Bibliographic Information
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- Book Title
- Learn iPhone and iPad cocos2d Game Development
- Book Subtitle
- The Leading Framework for Building 2D Graphical and Interactive Applications
- Authors
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- Steffen Itterheim
- Copyright
- 2010
- Publisher
- Apress
- Copyright Holder
- Steffen Itterheim
- eBook ISBN
- 978-1-4302-3304-6
- DOI
- 10.1007/978-1-4302-3304-6
- Softcover ISBN
- 978-1-4302-3303-9
- Edition Number
- 1
- Number of Pages
- XV, 416
- Topics