Overview
- Android has extended the Android OS to tablets, bringing mobile games developers new opportunities with increased screen size and multicore processing power.
- Jeremy Kerfs demonstrates how the games programming world has changed and how to program great new games on the Android tablets.
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Table of contents (10 chapters)
About this book
Beginning Android Tablet Games Programming shows how to quickly and easily set up an Android development environment—in no time at all, you'll be programming away. You'll begin with some simple games using sprites and choreographed movement. Next, you'll learn how to handle user input in the modern age of touch screens and motion.
Along the way, you'll discover how to use that extra screen space on a tablet to provide more relaxed and more interesting user interactions in your games. You'll learn how to use sound and music, for instance, to make your application menus more user-friendly.
The Android operating system has recently acquired multicore functionality to meet the demands of multicore devices now entering the tablet market. With Beginning Android Tablet Games Programming, you'll discover how to harness that new power with your games programming through more process-demanding and fun techniques, including physics modeling, rich game world representation, artificial intelligence, and multiplayer interactions.Â
Throughout each chapter of Beginning Android Tablet Games Programming, you'll find code that you can add or adapt to your own games to create the components you want. You can also work up to wrapping everything together into a complete Mario-type example game.
Finally, when you have your first games ready, learn how developers have released their games and made a profit. You'll find tips on how to present your games in the Android andother application markets, and a solid approach to games marketing and monetization.
About the author
Bibliographic Information
Book Title: Beginning Android Tablet Games Programming
Authors: Jeremy Kerfs
DOI: https://doi.org/10.1007/978-1-4302-3853-9
Publisher: Apress Berkeley, CA
eBook Packages: Professional and Applied Computing, Apress Access Books, Professional and Applied Computing (R0)
Copyright Information: Jeremy Kerfs 2011
Softcover ISBN: 978-1-4302-3852-2Published: 21 December 2011
eBook ISBN: 978-1-4302-3853-9Published: 13 January 2012
Edition Number: 1
Number of Pages: XII, 196
Topics: Game Development, Computer Applications, User Interfaces and Human Computer Interaction