Beginning Facebook Game Apps Development
Authors: Graham, Wayne
Download source code Free Preview- Beginning Facebook Game Apps Development lets you build your first game apps on one of the largest social media sites.
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- About this book
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Today's Facebook is emerging to become tomorrow's operating system, according to some. Certainly, a WebOS. Web standards-based apps using HTML5, JavaScript, CSS3 and more are now possible on Facebook. Why not get started with developing and selling Facebook game apps on Facebook's App Store?
Beginning Facebook Game Apps Development gets you started with building your first game apps that run on Facebook. Become your own "Zynga" and create your own "Civilization" or "Farmville" and more. Build rich Web-based apps that you can sell on Facebook's App Store.
Because these apps are built on Web standards, you can build and run on many browsers and—more interestingly—more computers, tablets, smartphones and even other devices and appliances that are Web-connected or enabled.
- About the authors
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Wayne Graham is the head of research and development in the Department of Digital Research and Scholarship at the University of Virginia Libraries (a.k.a. Scholars Lab), and is passionate about open source, web application technologies, and their application to research in the humanities. Social media, including Facebook, are driving today's fastest innovations.
- Table of contents (14 chapters)
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First Steps
Pages 1-14
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JavaScript Boot Camp
Pages 15-47
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It’s All About Context: Canvas Basics
Pages 49-68
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The Plan: Idea to Design
Pages 69-79
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Essential Game Components
Pages 81-107
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Table of contents (14 chapters)
Bibliographic Information
- Bibliographic Information
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- Book Title
- Beginning Facebook Game Apps Development
- Authors
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- Wayne Graham
- Copyright
- 2012
- Publisher
- Apress
- Copyright Holder
- Wayne Graham
- eBook ISBN
- 978-1-4302-4171-3
- DOI
- 10.1007/978-1-4302-4171-3
- Softcover ISBN
- 978-1-4302-4170-6
- Edition Number
- 1
- Number of Pages
- XIV, 432
- Topics