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  • Book
  • © 2012

Learn cocos2d 2

Game Development for iOS

Apress
  • Aims to be a first book on cocos2d 2.0
  • Continues strong selling performance of previous books on cocos2d by Steffen Itterheim.
  • iOS, cocos2d and games development are hot tech and book market areas.

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eBook USD 29.99
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book USD 39.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

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Table of contents (17 chapters)

  1. Front Matter

    Pages i-xxvi
  2. Introduction

    • Steffen Itterheim, Andreas Löw
    Pages 1-13
  3. Getting Started

    • Steffen Itterheim, Andreas Löw
    Pages 15-49
  4. Essentials

    • Steffen Itterheim, Andreas Löw
    Pages 51-99
  5. Your First Game

    • Steffen Itterheim, Andreas Löw
    Pages 101-132
  6. Game Building Blocks

    • Steffen Itterheim, Andreas Löw
    Pages 133-158
  7. Sprites In-Depth

    • Steffen Itterheim, Andreas Löw
    Pages 159-185
  8. Scrolling with Joy

    • Steffen Itterheim, Andreas Löw
    Pages 187-212
  9. Shoot’ em Up

    • Steffen Itterheim, Andreas Löw
    Pages 213-238
  10. Particle Effects

    • Steffen Itterheim, Andreas Löw
    Pages 239-264
  11. Working with Tilemaps

    • Steffen Itterheim, Andreas Löw
    Pages 265-290
  12. Isometric Tilemaps

    • Steffen Itterheim, Andreas Löw
    Pages 291-320
  13. Physics Engines

    • Steffen Itterheim, Andreas Löw
    Pages 321-345
  14. Pinball Game

    • Steffen Itterheim, Andreas Löw
    Pages 347-390
  15. Game Center

    • Steffen Itterheim, Andreas Löw
    Pages 391-427
  16. Cocos2d and UIKit Views

    • Steffen Itterheim, Andreas Löw
    Pages 429-457
  17. Kobold2D Introduction

    • Steffen Itterheim, Andreas Löw
    Pages 459-477
  18. Out of the Ordinary

    • Steffen Itterheim, Andreas Löw
    Pages 479-503
  19. Back Matter

    Pages 505-517

About this book

Create compelling 2D games with Learn cocos2d 2: Game Development with iOS. This book shows you how to use the powerful new cocos2d, version 2 game engine to develop games for iPhone and iPad with tilemaps, virtual joypads, Game Center, and more.  It teaches you:

  • The process and best practices of mobile game development, including sprite batching, texture atlases, parallax scrolling, touch and accelerometer input.
  • How to enhance your games using the Box2D and Chipmunk physics engines and other cocos2d-related tools and libraries.
  • How to add UIKit views to cocos2d and how to add cocos2d to UIKit apps.
  • The ins and outs of the Kobold2D development environment for cocos2d and its pre-configured libraries, including cocos3d and Lua.

Best of all, this book will have you making games right from the very start. It guides you step-by-step through the creation of sample games. These fun examples are modeled after popular App Store games and teach you key concepts of the new cocos2d 2 game engine and relevant tools like TexturePacker (texture atlas), PhysicsEditor (physics collision shapes), Particle Designer (particle effects), Glyph Designer (bitmap fonts), and others.

This book offers a rock-solid introduction to creating games made entirely with cocos2d and little or no iOS SDK and OpenGL code. It also details alternative implementations, identifies the best free and commercial tools for cocos2d game development, features coverage of the author’s improved cocos2d game engine (Kobold2D), and even helps you enhance your game’s marketability on the App Store.

About the authors

Steffen Itterheim is a professional games and tools developer. He has worked for Electronic Arts Phenomic for the past seven years. Be it scripting, programming, or foreign languages, he's done it all. He has extensive experience with game localization including non-western languages and locales, and he also knows the Lua scripting language inside and out. He learned English by watching too much American television. Steffen currently lives in Ingelheim, Germany.

Bibliographic Information

Buy it now

Buying options

eBook USD 29.99
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book USD 39.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Other ways to access