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  • © 2013

Windows 8 and Windows Phone 8 Game Development

Apress

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  • Windows 8 and Windows Phone 8 Game Development gives you everything you need to maximize your creativity and produce fantastic games that will run on any Windows 8 device.

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Table of contents (14 chapters)

  1. Front Matter

    Pages i-xxix
  2. Getting Started

    • Adam Dawes
    Pages 1-28
  3. Getting Started with MonoGame

    • Adam Dawes
    Pages 29-69
  4. Creating a Game Framework

    • Adam Dawes
    Pages 71-110
  5. Getting Started

    • Adam Dawes
    Pages 111-166
  6. Sounding Out with Game Audio

    • Adam Dawes
    Pages 167-177
  7. Drawing with Vertices and Matrices

    • Adam Dawes
    Pages 179-228
  8. The World of 3-D Graphics

    • Adam Dawes
    Pages 229-272
  9. Further 3-D Features and Techniques

    • Adam Dawes
    Pages 273-325
  10. Enhancing Your Game

    • Adam Dawes
    Pages 327-349
  11. Application Management

    • Adam Dawes
    Pages 351-362
  12. Getting Started with XAML

    • Adam Dawes
    Pages 363-393
  13. XAML Controls and Pages

    • Adam Dawes
    Pages 395-427
  14. Mixing XAML and MonoGame

    • Adam Dawes
    Pages 429-438
  15. Distributing Your Game

    • Adam Dawes
    Pages 439-470
  16. Back Matter

    Pages 471-481

About this book

Creating fun, sophisticated games for Windows devices large or small has never been easier! With masses of example code and fully working games for you to download and run straight away Windows 8 and Windows Phone 8 Game Development is your ideal first step into modern games development.

This book gives you everything you need to realize your dreams and produce fantastic games that will run on all Windows 8 devices from desktops to tablets to phones. You can code once and run everywhere. The ubiquity of Windows 8 devices makes this opportunity to good to miss!

The Windows 8 and Windows Phone 8 platforms have huge potential for gaming. New form-factors - such as the Surface tablet - coupled with improved processors and higher screen resolutions combine to make Windows 8 the best Windows version yet for independent games development. It's never been easier to create a fantastic game, package it up and deploy it straight to the Windows Store with its audience of millions. This book will show you how.

About the author

Adam Dawes is a software developer and systems architect working at a cutting-edge online service development company. He has been a compulsive programmer since the age of 4, when he was first introduced to a monochrome Commodore PET. The love affair has continued through three subsequent decades, flourishing through the days of the 8-bit dinosaurs to today's era of multi-core processors and pocket supercomputers. A constant throughout all of this has been Adam's fondness of computer games. From the very first time Nightmare Park displayed its devious maze of pathways in green symbols back in 1980, he has been a games player across a variety of genres and styles. These days he spends his spare time playing the latest 3D titles on his PC, or enjoying some of the classics in his stand-up arcade machine or sit-in cockpit driving cabinet. Creating his own games has always been a hobby and while he has no intention of becoming part of the professional games industry, he has a lot of fun developing his own titles nonetheless. Adam lives with his wife, Ritu, and son, Kieran, in the southeast of England. His web site is at www.adamdawes.com.

Bibliographic Information

Buy it now

Buying options

eBook USD 34.99
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book USD 44.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Other ways to access