Overview
- Physics for Java.
- Script Games, Animation, and Simulations teaches Java.
- Script programmers how to incorporate real physics into their HTML5 games, animations, and simulations.
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Table of contents (16 chapters)
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The Basics
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Particles, Forces, and Motion
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Multi-particle and Extended Systems
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Building More Complex Simulations
About this book
Have you ever wanted to include believable physical behaviors in your games and projects to give them that extra edge? Physics for JavaScript Games, Animation, and Simulations teaches you how to incorporate real physics, such as gravity, friction, and buoyancy, into your HTML5 games, animations, and simulations. It also includes more advanced topics, such as particle systems, which are essential for creating effects such as sparks or smoke. The book also addresses the key issue of balancing accuracy and simplicity in your games and simulations, and the final chapters provide you with the information and the code to make the right choice for your project.
Physics for JavaScript Games, Animation, and Simulations assumes you have a basic knowledge of JavaScript and HTML5. However, no previous knowledge of physics is required—only some very basic math skills. The authors present everything from basic principles to advanced concepts in an approachable way, so you’ll be able to follow the logic and easily adapt the principles to your own applications.
The book is packed full of practical examples of how you can apply physics to your own games and applications. Spring behaviors can be used for anything from tweaking lowrider suspension to creating cloth simulation; flotation mechanics enable the simulation of submersibles or dirigibles; you can even create your own solar system with accurate orbits and gravity. It doesn’t matter if you’re modeling the Lorentz force in an electromagnetic field or you’re modeling the lift force in a flight simulator, Physics for JavaScript Games, Animation, and Simulations enables you to fill your games and applications with accurate and realistic effects.
About the authors
Bibliographic Information
Book Title: Physics for JavaScript Games, Animation, and Simulations
Book Subtitle: with HTML5 Canvas
Authors: Dev Ramtal, Adrian Dobre
DOI: https://doi.org/10.1007/978-1-4302-6338-8
Publisher: Apress Berkeley, CA
eBook Packages: Professional and Applied Computing, Apress Access Books, Professional and Applied Computing (R0)
Copyright Information: Adrian Dobre and Dev Ramtal 2014
Softcover ISBN: 978-1-4302-6337-1Published: 29 May 2014
eBook ISBN: 978-1-4302-6338-8Published: 14 June 2014
Edition Number: 1
Number of Pages: XXIV, 508
Number of Illustrations: 182 b/w illustrations
Topics: Game Development, Software Engineering/Programming and Operating Systems