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  • Book
  • © 2014

Beginning HTML5 Games with CreateJS

Apress
  • Beginning HTML5 Games with Create.

  • JS is a hands-on approach to get you up and running with building professional games for HTML5 Canvas.

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eBook USD 39.99
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book USD 54.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

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Table of contents (14 chapters)

  1. Front Matter

    Pages i-xxiii
  2. Getting to Know CreateJS

    • Brad Manderscheid
    Pages 1-14
  3. Making and Animating Graphics

    • Brad Manderscheid
    Pages 15-29
  4. Capturing User Input

    • Brad Manderscheid
    Pages 31-53
  5. Game Project: Progressive Break-it

    • Brad Manderscheid
    Pages 55-75
  6. Using and Managing Bitmap Images

    • Brad Manderscheid
    Pages 77-108
  7. Sprites and Sprite Sheet Animations

    • Brad Manderscheid
    Pages 109-136
  8. Game Project: Fakezee

    • Brad Manderscheid
    Pages 137-175
  9. Extending EaselJS Display Objects

    • Brad Manderscheid
    Pages 177-202
  10. Sounds and Asset Management

    • Brad Manderscheid
    Pages 203-219
  11. The State Machine and Scenes

    • Brad Manderscheid
    Pages 221-238
  12. Game Project: Space Hero

    • Brad Manderscheid
    Pages 239-278
  13. Building for Mobile Browsers

    • Brad Manderscheid
    Pages 279-290
  14. Packaging and Compiling with PhoneGap Build

    • Brad Manderscheid
    Pages 291-303
  15. Game Project: The Villager RPG

    • Brad Manderscheid
    Pages 305-379
  16. Back Matter

    Pages 381-387

About this book

Beginning HTML5 Games with CreateJS provides a hands-on approach to get you up and running with the most comprehensive tools available for HTML5 Canvas game development. Whether you are brand new to making games or an experienced game developer, you’ll learn to fully utilize the CreateJS suite to bring your new or existing game techniques to desktop and mobile devices.

This book covers everything from creating graphics in HTML5 Canvas to capturing user input (whether from keyboard, mouse, or touch) to using a state machine for efficient game control. There are practical (and fun) examples throughout the book, with four full game projects, including a mobile RPG. The book also covers optimizing your games for mobile and publishing them to app stores.

HTML5 games are growing more and more popular, and the demand for HTML5 Canvas skills is on the rise. The CreateJS suite is a powerful toolset that will help you manage Canvas drawing and animations, asset loading, sound management, complex tweening, and much more. Using these robust libraries, you can build powerful and engaging games that reach a wide range of audiences and devices.

About the author

Brad Manderscheid is currently a Sr. Developer for Bader Rutter and Associates and lives in Milwaukee, WI. He specializes in mobile and games and has a strong passion for creating rich, interactive experiences for both desktop and mobile. He previously spent the better part of a decade making documentary films, working as a freelance developer and consultant for large companies and agencies across the country, and has built everything from mobile applications to large CMS applications and multi-player games for the web.

Bibliographic Information

Buy it now

Buying options

eBook USD 39.99
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book USD 54.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Other ways to access