Skip to main content
Apress

Game Development Tool Essentials

  • Book
  • © 2014

Overview

  • Game Development Tool Essentials offers tips and tricks from industry professionals for strengthening and streamlining that all-important game tools pipeline.

This is a preview of subscription content, log in via an institution to check access.

Access this book

eBook USD 13.99 USD 44.99
Discount applied Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever

Tax calculation will be finalised at checkout

Other ways to access

Licence this eBook for your library

Institutional subscriptions

About this book

Game Development Tool Essentials provides must-have tips and tricks from industry professionals for strengthening and streamlining your game tools pipeline. Everyone knows the game tools pipeline is important, but in the current environment of shrinking budgets and increased time pressure, developers often have to settle for inefficient, ad hoc, messy pipelines. 

This unique book will break you out of that cycle. The practical, expert insights contained within will enable you to work faster and more efficiently, so you can spend more time making cool things. Game Development Tool Essentials pools the knowledge and experience of working developers over four critical aspects of the game tools pipeline: asset and data management, geometry and models, Web tools, and programming. Within those sections, you will learn cutting-edge techniques on essential subjects such as COLLADA rendering, exporting and workflow; asset management and compiler architecture; and moving tools to the cloud. If you’re a game developer, you need Game Development Tool Essentials.

  • Covers readily available tools and tools developers can build themselves.
  • Presents 96 code samples, 81 illustrations, and end-of-chapter references.
  • Special chapter on moving tools to the cloud.

Similar content being viewed by others

Table of contents (13 chapters)

  1. Asset and Data Management

  2. Geometry and Models

  3. Web Tools

  4. Programming

About the authors

Paula Berinstein is the author of numerous how-to books and articles and former producer/host of The Writing Show podcast. She wrote the COLLADA CTS for the Khronos Group and is a former member of the Khronos COLLADA work group.

Accessibility Information

Accessibility information for this book is coming soon. We're working to make it available as quickly as possible. Thank you for your patience.

Bibliographic Information

Publish with us