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  • © 2014

Game Development Tool Essentials

Apress
  • Game Development Tool Essentials offers tips and tricks from industry professionals for strengthening and streamlining that all-important game tools pipeline.

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  • Read on any device
  • Instant download
  • Own it forever
Softcover Book USD 59.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

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Table of contents (13 chapters)

  1. Front Matter

    Pages i-xxxiv
  2. Asset and Data Management

    1. Front Matter

      Pages 1-1
    2. Plug-in–based Asset Compiler Architecture

      • Alessandro Ardolino, Remi Arnaud, Paula Berinstein, Simon Franco, Adrien Herubel, John McCutchan et al.
      Pages 3-6
    3. GFX Asset Data Management

      • Alessandro Ardolino, Remi Arnaud, Paula Berinstein, Simon Franco, Adrien Herubel, John McCutchan et al.
      Pages 7-15
  3. Geometry and Models

    1. Front Matter

      Pages 17-17
    2. Geometry and Models: 3D Format Conversion (FBX, COLLADA)

      • Alessandro Ardolino, Remi Arnaud, Paula Berinstein, Simon Franco, Adrien Herubel, John McCutchan et al.
      Pages 19-37
    3. Building Procedural Geometry Using MAXScript (Voronoi Polygons)

      • Alessandro Ardolino, Remi Arnaud, Paula Berinstein, Simon Franco, Adrien Herubel, John McCutchan et al.
      Pages 39-53
    4. A Uniform Geometry Workflow for Cutscenes and Animated Feature Films

      • Alessandro Ardolino, Remi Arnaud, Paula Berinstein, Simon Franco, Adrien Herubel, John McCutchan et al.
      Pages 55-65
    5. Building a Rock-Solid Content Pipeline with the COLLADA Conformance Test Suite

      • Alessandro Ardolino, Remi Arnaud, Paula Berinstein, Simon Franco, Adrien Herubel, John McCutchan et al.
      Pages 67-86
    6. Rendering COLLADA Assets on Mac OS X with Scene Kit

      • Alessandro Ardolino, Remi Arnaud, Paula Berinstein, Simon Franco, Adrien Herubel, John McCutchan et al.
      Pages 87-94
    7. COLLADA Exporter for Unity Developers in the Unity Asset Store

      • Alessandro Ardolino, Remi Arnaud, Paula Berinstein, Simon Franco, Adrien Herubel, John McCutchan et al.
      Pages 95-102
  4. Web Tools

    1. Front Matter

      Pages 103-103
    2. Introduction to Utilizing HTML, CSS, and JavaScript to Create Rich Debugging Information

      • Alessandro Ardolino, Remi Arnaud, Paula Berinstein, Simon Franco, Adrien Herubel, John McCutchan et al.
      Pages 105-115
    3. Moving Tools to the Cloud: Control, Configure, Monitor, and View Your Game with WebSocket

      • Alessandro Ardolino, Remi Arnaud, Paula Berinstein, Simon Franco, Adrien Herubel, John McCutchan et al.
      Pages 117-127
  5. Programming

    1. Front Matter

      Pages 129-129
    2. Programming: Decoupling Game Tool GUIs from Core Editing Operations

      • Alessandro Ardolino, Remi Arnaud, Paula Berinstein, Simon Franco, Adrien Herubel, John McCutchan et al.
      Pages 131-147
    3. Building A Game Prototyping Tool for Android Mobile Devices

      • Alessandro Ardolino, Remi Arnaud, Paula Berinstein, Simon Franco, Adrien Herubel, John McCutchan et al.
      Pages 149-171
    4. Engineering Domain-Specific Languages for Games

      • Alessandro Ardolino, Remi Arnaud, Paula Berinstein, Simon Franco, Adrien Herubel, John McCutchan et al.
      Pages 173-188
  6. Back Matter

    Pages 189-192

About this book

Game Development Tool Essentials provides must-have tips and tricks from industry professionals for strengthening and streamlining your game tools pipeline. Everyone knows the game tools pipeline is important, but in the current environment of shrinking budgets and increased time pressure, developers often have to settle for inefficient, ad hoc, messy pipelines. 

This unique book will break you out of that cycle. The practical, expert insights contained within will enable you to work faster and more efficiently, so you can spend more time making cool things. Game Development Tool Essentials pools the knowledge and experience of working developers over four critical aspects of the game tools pipeline: asset and data management, geometry and models, Web tools, and programming. Within those sections, you will learn cutting-edge techniques on essential subjects such as COLLADA rendering, exporting and workflow; asset management and compiler architecture; and moving tools to the cloud. If you’re a game developer, you need Game Development Tool Essentials.

  • Covers readily available tools and tools developers can build themselves.
  • Presents 96 code samples, 81 illustrations, and end-of-chapter references.
  • Special chapter on moving tools to the cloud.

About the authors

Paula Berinstein is the author of numerous how-to books and articles and former producer/host of The Writing Show podcast. She wrote the COLLADA CTS for the Khronos Group and is a former member of the Khronos COLLADA work group.

Bibliographic Information

Buy it now

Buying options

eBook USD 44.99
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book USD 59.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Other ways to access