Beginning Swift Games Development for iOS

Develop 2D and 3D games Using Apple's SceneKit and SpriteKit

Authors: Goodwill, James, Matlock, Wesley

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  • Updates what was a best (or strong) selling book on Swift games development
    "Day and date" release asap after new Swift 3 and iOS SDK 10 releases, Fall 2016
    Written by iOS game app developer, publisher and expert author, Jim Goodwill

Buy this book

eBook $29.99
price for USA (gross)
  • ISBN 978-1-4842-2310-9
  • Digitally watermarked, DRM-free
  • Included format: PDF, EPUB
  • ebooks can be used on all reading devices
  • Immediate eBook download after purchase
Softcover $39.99
price for USA
  • ISBN 978-1-4842-2309-3
  • Free shipping for individuals worldwide
  • Usually dispatched within 3 to 5 business days.
About this book

Learn the fundamental elements of the new Swift 3 programming language as applied to game development for new iOS 10.

In Part 1 of this book, you'll start with a basic 2D game idea and build the game throughout the book introducing each SpriteKit topic as you add new functionality to the game. By the end of the book, you'll have experience with all the important SpriteKit topics and have a fully functional game as a result. In Part 2, you'll learn 3D game development using Apple's SceneKit framework and the Swift programming language, following the same pattern used for Part 1.

Game apps are one of the most popular categories in the Apple iTunes App Store. In response, James Goodwill and Wesley Matlock bring you Beginning Swift Games Development for iOS, Third Edition an update to their best-selling work. After reading and using this book, you'll have the skills and the code to build your first 2D and then 3D game app that you can run on any iOS-enabled device.


What you’ll learn

    • Discover what’s in the new Swift 3 programming language
    • Apply Swift 3 to iOS 10 and 9 game development
    • Build a 2D game app using SpriteKit and Swift
    • Build a 3D game from 2D using SceneKit and Swift

Who this book is for

iOS app developers new to Swift or for those thinking of trying iOS game app development for the very first time.

About the authors

James Goodwill is an 8-time published author of leading technologies such as Java Servlets, JavaServer Pages (JSPs), Tomcat and Struts. He is a senior enterprise iOS and Java consultant in the Denver metro area and frequent speaker and article writer.
Wesley Matlock is an experienced iOS app game coder and trainer.

Table of contents (16 chapters)

  • Setting Up Your Game Scene and Adding Your First Sprites

    Goodwill, James (et al.)

    Pages 3-18

  • SpriteKit Scenes and SKNode Positioning

    Goodwill, James (et al.)

    Pages 19-32

  • Adding Physics and Collision Detection to Your Game

    Goodwill, James (et al.)

    Pages 33-44

  • Adding Scene Scrolling and Game Control

    Goodwill, James (et al.)

    Pages 45-54

  • Adding Actions and Animations

    Goodwill, James (et al.)

    Pages 55-69

Buy this book

eBook $29.99
price for USA (gross)
  • ISBN 978-1-4842-2310-9
  • Digitally watermarked, DRM-free
  • Included format: PDF, EPUB
  • ebooks can be used on all reading devices
  • Immediate eBook download after purchase
Softcover $39.99
price for USA
  • ISBN 978-1-4842-2309-3
  • Free shipping for individuals worldwide
  • Usually dispatched within 3 to 5 business days.

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Bibliographic Information

Bibliographic Information
Book Title
Beginning Swift Games Development for iOS
Book Subtitle
Develop 2D and 3D games Using Apple's SceneKit and SpriteKit
Authors
Copyright
2017
Publisher
Apress
Copyright Holder
James Goodwill and Wesley Matlock
eBook ISBN
978-1-4842-2310-9
DOI
10.1007/978-1-4842-2310-9
Softcover ISBN
978-1-4842-2309-3
Edition Number
2
Number of Pages
XXI, 208
Number of Illustrations
31 b/w illustrations, 75 illustrations in colour
Topics