Authors:
Covers the essential topics for typical game development.
Topics are grouped in chapters in such a way that it is suitable for both beginners and intermediates.
Examples are framed to match real time scenarios.
Covers most complex features not available in other books.
Buy it now
Buying options
Tax calculation will be finalised at checkout
Other ways to access
This is a preview of subscription content, log in via an institution to check for access.
Table of contents (8 chapters)
-
Front Matter
-
Back Matter
About this book
Get a gentle introduction to the Cocos2d-JS framework to begin working with sprite manipulations, animations, and other 2d game development topics. This book covers environment setup and getting started with a framework that works seamlessly across all browsers. Rapid Game Development Using Cocos2d-JS teaches you the overall architecture of Cocos2d-JS and explains the internal working of the framework.
You will dive deep into sprites, the most important entity in Cocos2d-JS, animation APIs, and primitive shapes. You’ll also learn about the Cocos2d-JS UI system to get a head start in 2d game development. Finally, you’ll discover the features of Chipmunk (the built-in physics engine) with full examples.
What You'll Learn
- Get a simple head start in Cocos2d-JS
- Gain an architectural overview of the different blocks of the framework
- Master sprites, spritesheets, and frame animation
- Work with the event system in Cocos2d-JS
- Discover the animation APIs in Cocos2d-JS
- Leverage the built-in physics engine
Who This Book Is For
Beginners looking to develop cross-platform mobile/web games with cocos2d-js, developers with intermediate skills on cocos2d-js looking for the reference.
Authors and Affiliations
-
Chennai, India
Hemanth Kumar, Abdul Rahman
About the authors
Bibliographic Information
Book Title: Rapid Game Development Using Cocos2d-JS
Book Subtitle: An end-to-end guide to 2D game development using JavaScript
Authors: Hemanth Kumar, Abdul Rahman
DOI: https://doi.org/10.1007/978-1-4842-2553-0
Publisher: Apress Berkeley, CA
eBook Packages: Professional and Applied Computing, Professional and Applied Computing (R0), Apress Access Books
Copyright Information: Hemanth Kumar 2016
Softcover ISBN: 978-1-4842-2552-3Published: 19 December 2016
eBook ISBN: 978-1-4842-2553-0Published: 19 December 2016
Edition Number: 1
Number of Pages: XV, 126
Number of Illustrations: 3 b/w illustrations, 39 illustrations in colour
Topics: Game Development, Programming Techniques, Open Source