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Building Apps for the Universal Windows Platform

Explore Windows 10 Native, IoT, HoloLens, and Xamarin

  • Book
  • © 2017

Overview

  • Shows you how to develop apps for multiple platforms using Xamarin
  • Guides you in deploying apps to Windows, macOS, iOS, and Android devices
  • Includes Windows 10 app development using C# and XAML
  • Covers development of apps for Windows HoloLens

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Table of contents (11 chapters)

Keywords

About this book

Develop Windows 10 applications faster and more efficiently using the Universal Windows Platform. You will use Xamarin to create apps for macOS, iOS, and Android devices.

Building Apps for the Universal Windows Platform is a complete guide covering PCs, tablets, phones, and other devices such as HoloLens. You will use Windows 10 to develop apps for desktop, mobile, holographic, wearable, and IoT devices. You will reuse code to easily create cross-platform apps.


What You Will Learn

  • Design and develop apps using Visual Studio and Blend
  • Create Cortana-enabled apps for a hands-free experience
  • Build IoT apps and apps for wearables such as the Microsoft HoloLens
  • Monitor apps post-publication to gain insights from actionable data using Windows Store Analytics and Azure

Who This Book Is For



Professional developers working independently orin a team on Windows 10 applications, and students coming into the world of software development








Authors and Affiliations

  • Swindon, United Kingdom

    Ayan Chatterjee

About the author

Ayan Chatterjee has over four years of experience developing for Windows Store, five years of research, and is personally involved with Windows Store for Business (previously known as MSADP within Microsoft). He holds a Master of Technology in Computer Science and has been contributing to several enterprises involved with Windows Store.

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