Overview
- Learn to design and program your own role playing game
- Master core gameplay elements such as battles, exploration, scoring, and endings
- Utilize practical how-to design and code examples
Access this book
Tax calculation will be finalised at checkout
Other ways to access
Table of contents (41 chapters)
Keywords
About this book
Carry out the pre-planning, design, and programming of role playing games (RPGs) using the popular GameMaker: Studio in this very practical and fun book. Author Ben Tyers teaches you how to create a story or plotline for the RPG, apply aesthetics, and develop core and extended gameplay.
Using Learn RPGs in GameMaker: Studio, you can design and build your own RPG using the GameMaker: Studio platform. Build your first game application and deploy in an app store, on Facebook, or just on a PC. Maybe, even, make a few bucks.
What You'll Learn
- Use the GameMaker: Studio platform to design and build a role playing game
- Create a story for game design purposes, using a plot line and defining characters
- Discover the impact of aesthetics on art style, character separation, scene development, sound design and views
- Master core gameplay elements such as battles, exploration, scoring, and endings
- Work with extended gameplay elements such as collectibles, quirks, management, and saving
- Employ the various core and extended gameplay elements as appropriate to your RPG
Who This Book Is For
Game designers or developers looking to design and build their first role playing game using the GameMaker: Studio platform.
Authors and Affiliations
About the author
Bibliographic Information
Book Title: Learn RPGs in GameMaker: Studio
Book Subtitle: Build and Design Role Playing Games
Authors: Ben Tyers
DOI: https://doi.org/10.1007/978-1-4842-2946-0
Publisher: Apress Berkeley, CA
eBook Packages: Professional and Applied Computing, Apress Access Books, Professional and Applied Computing (R0)
Copyright Information: Ben Tyers 2017
Softcover ISBN: 978-1-4842-2945-3Published: 10 August 2017
eBook ISBN: 978-1-4842-2946-0Published: 09 August 2017
Edition Number: 1
Number of Pages: XIII, 318
Number of Illustrations: 125 illustrations in colour
Topics: Game Development, Media Design, Computer Graphics