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  • © 2017

Mostly Codeless Game Development

New School Game Engines

Apress

Authors:

  • No previous programming experience required to get you going

  • All game creation-related concepts are covered in an understandable fashion

  • This book takes a thorough look at game creation software in ALL genres

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  • Read on any device
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Softcover Book USD 44.99
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  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

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Table of contents (11 chapters)

  1. Front Matter

    Pages i-xxv
  2. Getting Ready!

    • Robert Ciesla
    Pages 1-9
  3. Game Engine Museum

    • Robert Ciesla
    Pages 11-20
  4. A Game Maker’s Lexicon: Level 1

    • Robert Ciesla
    Pages 21-40
  5. Commercial Game Engines

    • Robert Ciesla
    Pages 41-95
  6. Freeware Game Engines

    • Robert Ciesla
    Pages 97-121
  7. Audiovisual Assets

    • Robert Ciesla
    Pages 123-143
  8. Selling Your Game

    • Robert Ciesla
    Pages 145-160
  9. Knowing Your Old-School Games

    • Robert Ciesla
    Pages 161-180
  10. Game Developer’s Battle Station

    • Robert Ciesla
    Pages 181-186
  11. A Game Maker’s Lexicon: Level 2

    • Robert Ciesla
    Pages 187-209
  12. The Mostly Codeless Challenge

    • Robert Ciesla
    Pages 211-211
  13. Back Matter

    Pages 213-219

About this book

Get a head start in your game development career with this all-genre guide for absolute beginners. Whether you're into action games, role-playing games, or interactive fiction, we've got you covered. Mostly Codeless Game Development empowers new developers with little or no previous programming experience and explores all major areas of game development in a succinct, entertaining fashion.


Have you dreamed of making your own video game? Do you find the prospect daunting? Fear not. A new generation of game engines has emerged. Lengthy and complicated feats of programming are largely a thing of the past in video game development. To create commercially viable games you simply need the right tools, many of which are discussed in this book. A gigantic software team isn't a must-have prerequisite for success. The one-person operation is back.


What You Will Learn
 
  • Master the concepts and jargon used in game creation for the beginner
  • Find the best game development suite for your project
  • Make the most out of related graphics and audio production software
  • Discover video game marketing essentials



Who This Book Is For  


People with no programming experience who desire a career in the video game industry as producers or independent, single-person developers.





Authors and Affiliations

  • Helsinki, Finland

    Robert Ciesla

About the author

Robert Ciesla is a freelance writer from Helsinki, Finland. He has a BA in journalism and a knack for writing urban fiction and directing short films. Robert has worked on many video games on several platforms since being a kid in the mid-nineties. His personal website is at robertciesla.com.

Bibliographic Information

Buy it now

Buying options

eBook USD 34.99
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book USD 44.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Other ways to access