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Make Your Own Python Text Adventure

A Guide to Learning Programming

Authors: Johnson, Phillip

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  • Learn programming in Python by building a customizable text adventure game
  • Teaches good coding concepts and best practices
  • Includes homework problems and solutions for each chapter
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Buy this book

eBook $19.99
price for USA (gross)
  • ISBN 978-1-4842-3231-6
  • Digitally watermarked, DRM-free
  • Included format: PDF, EPUB
  • ebooks can be used on all reading devices
  • Immediate eBook download after purchase
Softcover $24.99
price for USA
  • ISBN 978-1-4842-3230-9
  • Free shipping for individuals worldwide
  • Usually dispatched within 3 to 5 business days.
About this book

Learn programming with Python by creating a text adventure. This book will teach you the fundamentals of programming, how to organize code, and some coding best practices. By the end of the book, you will have a working game that you can play or show off to friends. You will also be able to change the game and make it your own by writing a different story line, including new items, creating new characters, and more.

Make your own Python Text Adventure offers a structured approach to learning Python that teaches the fundamentals of the language, while also guiding the development of the customizable game. The first half of the book introduces programming concepts and Python syntax by building the basic structure of the game. You'll also apply the new concepts in homework questions (with solutions if you get stuck!) that follow each chapter. The second half of the book will shift the focus to adding features to your game and making it more entertaining for the player.

Python is often recommended as a first programming language for beginners, and for good reason. Whether you've just decided to learn programming or you've struggled before with vague tutorials, this book will help you get started. 

What You'll Learn

  • Install Python and set up a workspace
  • Master programming basics and best practices including functions, lists, loops and objects
  • Create an interactive adventure game with a customizable world

Who This Book Is For

People who have never programmed before or for novice programmers starting out with Python.

About the authors

Phillip Johnson is a software developer based out of Columbus, Ohio. He has worked on projects ranging from call center queuing to bioinformatics and has used a wide range of technologies including Python, Java, Scala, and SQL. He blogs at Let's Talk Data.

Table of contents (17 chapters)

Buy this book

eBook $19.99
price for USA (gross)
  • ISBN 978-1-4842-3231-6
  • Digitally watermarked, DRM-free
  • Included format: PDF, EPUB
  • ebooks can be used on all reading devices
  • Immediate eBook download after purchase
Softcover $24.99
price for USA
  • ISBN 978-1-4842-3230-9
  • Free shipping for individuals worldwide
  • Usually dispatched within 3 to 5 business days.

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Bibliographic Information

Bibliographic Information
Book Title
Make Your Own Python Text Adventure
Book Subtitle
A Guide to Learning Programming
Authors
Copyright
2018
Publisher
Apress
Copyright Holder
Phillip Johnson
eBook ISBN
978-1-4842-3231-6
DOI
10.1007/978-1-4842-3231-6
Softcover ISBN
978-1-4842-3230-9
Edition Number
1
Number of Pages
XI, 149
Number of Illustrations
14 b/w illustrations, 2 illustrations in colour
Topics