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Let’s Build a Multiplayer Phaser Game

With TypeScript, Socket.IO, and Phaser

Authors: Lodriguez, Oscar

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  • Teaches you how to craft a multiplayer game with TypeScript, web sockets, and Phaser
  • Provides a starting point for beginning and intermediate users to create multiplayer games for the browser
  • Shows you how to use your newly acquired skills to add your own twists to the game
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Buy this book

eBook $24.99
price for USA (gross)
  • ISBN 978-1-4842-4249-0
  • Digitally watermarked, DRM-free
  • Included format: PDF, EPUB
  • ebooks can be used on all reading devices
  • Immediate eBook download after purchase
Softcover $32.99
price for USA
  • ISBN 978-1-4842-4248-3
  • Free shipping for individuals worldwide
  • Usually dispatched within 3 to 5 business days.
About this book

Create a fully working multiplayer game from scratch using TypeScript, Socket.IO, and the community edition of Phaser.js. You will achieve amazing feats in the browser without having to install any software. This book teaches you how to use the Phaser game engine APIs to tap into physics, and how to utilize HUD information and fire lasers.

Let’s Build a Multiplayer Phaser Game dives into the details to show you how to create a multiplayer game from beginning to end. Once you have finished this book, you will be well versed in creating not only a game, but also an application that you can extend with new functionality to enjoy with your friends.


What You'll Learn

  • Discover the ins and outs of Socket.IO for real-time web communication
  • Use TypeScript to allow your project to be typed and self-documenting
  • See how gaming mechanics work to make a game entertaining
  • Get a deeper understanding of how to structure your working directory and your code
  • Scale what you have created


Who This Book Is For

Developers who want to know how to create and structure a complex online game

About the authors

Oscar Lodriguez has been developing software as a freelancer for close to 13 years. During this time, he has worked with software giants such as Adyen, BNP Paribas, Ebay, Bol.com, Schiphol, and Backbase. He has a bachelor's degree in computer science and is a motivated and avid learner who stays up to date with web industry standards. He has written three books and speaks regularly at Golang/JavaScript meet-ups in and around Holland.

Table of contents (11 chapters)

Table of contents (11 chapters)
  • Introduction

    Pages 1-3

    Lodriguez, Oscar

  • Setting Up Our Development Environment

    Pages 5-11

    Lodriguez, Oscar

  • Orchestrating Our Domain Model

    Pages 13-24

    Lodriguez, Oscar

  • Implementing Our Game Domain Models

    Pages 25-48

    Lodriguez, Oscar

  • Seeing It In Action

    Pages 49-56

    Lodriguez, Oscar

Buy this book

eBook $24.99
price for USA (gross)
  • ISBN 978-1-4842-4249-0
  • Digitally watermarked, DRM-free
  • Included format: PDF, EPUB
  • ebooks can be used on all reading devices
  • Immediate eBook download after purchase
Softcover $32.99
price for USA
  • ISBN 978-1-4842-4248-3
  • Free shipping for individuals worldwide
  • Usually dispatched within 3 to 5 business days.

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Bibliographic Information

Bibliographic Information
Book Title
Let’s Build a Multiplayer Phaser Game
Book Subtitle
With TypeScript, Socket.IO, and Phaser
Authors
Copyright
2019
Publisher
Apress
Copyright Holder
Oscar Lodriguez
eBook ISBN
978-1-4842-4249-0
DOI
10.1007/978-1-4842-4249-0
Softcover ISBN
978-1-4842-4248-3
Edition Number
1
Number of Pages
XIII, 151
Number of Illustrations
8 b/w illustrations
Topics