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Beginning Unity Android Game Development

From Beginner to Pro

Authors: Takoordyal, Kishan

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  • Covers beginner C# scripting in Unity3D
  • Explains useful optimizations when making Android games
  • Creates a foundation for more advanced and complex games
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eBook $24.99
price for USA
  • ISBN 978-1-4842-6002-9
  • Digitally watermarked, DRM-free
  • Included format: EPUB, PDF
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  • Immediate eBook download after purchase
Softcover $34.99
price for USA
  • ISBN 978-1-4842-6001-2
  • Free shipping for individuals worldwide
  • Immediate ebook access, if available*, with your print order
  • Usually dispatched within 3 to 5 business days.
About this book

Master the art of programming games for Android using the Unity3D game engine. This book will help you understand basic concepts of game development in Unity. By the end of Beginning Unity Android Game Development, you will have the knowledge to confidently build an Android game. 

The book starts by explaining simple programming concepts to make beginners comfortable with the jargon. You will then learn to navigate around the Unity interface and use basic tools (hand, move, rotate, scale, and rect). You will also be acquainted with the creation of basic 3D objects in the game while understanding the purpose of several of Unity’s windows.

In the last chapters, you will learn to create a simple game for Android using the concepts studied in the previous chapters. Scripts will be written to handle the behaviors of the player and enemies as well as to handle other aspects of the game. The author shares tips along the way to help improve in-game performance, such as switching to the universal rendering pipeline when targeting mobile platforms.

At the end of the book, you will have a solid knowledge in making basic Android games that can be upgraded later to make more complex games.

What You Will Learn

  • Explore basic Unity and C# programming concepts and scripting for Android games
  • Navigate around the Unity interface and use its basic tools
  • Make the most of popular components and features of Unity
  • Write an Android game with optimizations

Who This Book Is For

Absolute beginners learning to program games for the Android platform using Unity3D. Basic knowledge of programming would be beneficial for the reader but is not required.


About the authors

Kishan started out by learning programming at a young age with Python. Finding a bigger interest in game development, he has been developing games using the Unity game engine for over four years now. He is also a Linux lover and has worked on his own distribution. Currently, he resides in his home country, Mauritius, where he often participates in major technical events and hackathons with Cyberstorm.mu while developing quality games and improving his portfolio with new skills.

Table of contents (6 chapters)

Table of contents (6 chapters)
  • Programming Concepts

    Pages 1-28

    Takoordyal, Kishan

  • Introduction to Unity

    Pages 29-58

    Takoordyal, Kishan

  • GameObjects, Prefabs, Materials, and Components

    Pages 59-103

    Takoordyal, Kishan

  • User Interface

    Pages 105-137

    Takoordyal, Kishan

  • Building Our First Android Game: Sphere Shooter

    Pages 139-191

    Takoordyal, Kishan

Buy this book

eBook $24.99
price for USA
  • ISBN 978-1-4842-6002-9
  • Digitally watermarked, DRM-free
  • Included format: EPUB, PDF
  • ebooks can be used on all reading devices
  • Immediate eBook download after purchase
Softcover $34.99
price for USA
  • ISBN 978-1-4842-6001-2
  • Free shipping for individuals worldwide
  • Immediate ebook access, if available*, with your print order
  • Usually dispatched within 3 to 5 business days.

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Bibliographic Information

Bibliographic Information
Book Title
Beginning Unity Android Game Development
Book Subtitle
From Beginner to Pro
Authors
Copyright
2020
Publisher
Apress
Copyright Holder
Kishan Takoordyal
eBook ISBN
978-1-4842-6002-9
DOI
10.1007/978-1-4842-6002-9
Softcover ISBN
978-1-4842-6001-2
Edition Number
1
Number of Pages
XV, 255
Number of Illustrations
202 b/w illustrations
Topics

*immediately available upon purchase as print book shipments may be delayed due to the COVID-19 crisis. ebook access is temporary and does not include ownership of the ebook. Only valid for books with an ebook version. Springer Reference Works and instructor copies are not included.