Beginning Game AI with Unity

Programming Artificial Intelligence with C#

Authors: Cossu, Sebastiano

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  • A practical guide to beginning game AI programming with Unity
  • Explains popular AI techniques for creating believable behavior for non-player characters
  • Takes a project-based approach to reinforce the concepts
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eBook $24.99
price for USA
  • ISBN 978-1-4842-6355-6
  • Digitally watermarked, DRM-free
  • Included format: EPUB, PDF
  • ebooks can be used on all reading devices
  • Immediate eBook download after purchase
Softcover $34.99
price for USA
About this book

Game developers will use this book to gain a basic knowledge of programming artificial intelligence using Unity and C#. You will not be bored learning the theory underpinning AI. Instead, you will learn by experience and practice, and complete an engaging project in each chapter.

AI is the one of the most popular subjects in gaming today, ranging from controlling the behavior of non-player characters to procedural generated levels. This book starts with an introduction to AI and its use in games. Basic moving behaviors and pathfinding are covered, and then you move through more complex concepts of pathfinding and decision making.

What You Will Learn

  • Understand the fundamentals of AI
  • Create gameplay-based AI to address navigation and decision-making problems
  • Put into practice graph theory and behavior models
  • Address pathfinding problems
  • Use the A* algorithm, the deus ex machina of pathfinding algorithms
  • Create a mini stealth game

Who This Book Is For
Developers and programming enthusiasts with a basic knowledge of Unity and C# who want to understand and master the foundations of artificial intelligence in games

About the authors

Sebastiano Cossu is a software engineer and game developer. He studied computer science at the University of Rome "La Sapienza". He is currently working as Game UI Developer at Feral Interactive Ltd. in London. He wrote the Apress book, Game Development with GameMaker Studio 2.

Table of contents (5 chapters)

Table of contents (5 chapters)
  • Introduction

    Pages 1-22

    Cossu, Sebastiano M.

  • The Basics

    Pages 23-51

    Cossu, Sebastiano M.

  • Paths and Waypoints

    Pages 53-91

    Cossu, Sebastiano M.

  • Navigation

    Pages 93-115

    Cossu, Sebastiano M.

  • Behaviors

    Pages 117-139

    Cossu, Sebastiano M.

Buy this book

eBook $24.99
price for USA
  • ISBN 978-1-4842-6355-6
  • Digitally watermarked, DRM-free
  • Included format: EPUB, PDF
  • ebooks can be used on all reading devices
  • Immediate eBook download after purchase
Softcover $34.99
price for USA

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Bibliographic Information

Bibliographic Information
Book Title
Beginning Game AI with Unity
Book Subtitle
Programming Artificial Intelligence with C#
Authors
Copyright
2021
Publisher
Apress
Copyright Holder
Sebastiano M. Cossu
eBook ISBN
978-1-4842-6355-6
DOI
10.1007/978-1-4842-6355-6
Softcover ISBN
978-1-4842-6354-9
Edition Number
1
Number of Pages
XIV, 143
Number of Illustrations
75 b/w illustrations
Topics