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Beginning Unreal Engine 4 Blueprints Visual Scripting

Using C++: From Beginner to Pro

Apress

Authors:

  • Combines visual scripting and C++ programming to get the best from of Unreal Engine 4

  • Covers Blueprints and C++ in detail to give a sound foundation for game development in Unreal Engine 4

  • Describes gameplay, object interaction, and materials

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eBook USD 39.99
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  • Read on any device
  • Instant download
  • Own it forever
Softcover Book USD 54.99
Price excludes VAT (USA)
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  • Dispatched in 3 to 5 business days
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Table of contents (7 chapters)

  1. Front Matter

    Pages i-xiii
  2. Introduction to Unreal Engine 4

    • Satheesh Pv
    Pages 1-20
  3. Introduction to Blueprints

    • Satheesh Pv
    Pages 21-31
  4. C++ and Unreal Engine 4

    • Satheesh Pv
    Pages 33-54
  5. Gameplay Classes

    • Satheesh Pv
    Pages 55-78
  6. Physics and Raycasting

    • Satheesh Pv
    Pages 79-100
  7. Importing Meshes and Textures

    • Satheesh Pv
    Pages 101-130
  8. Demo Game

    • Satheesh Pv
    Pages 131-162
  9. Back Matter

    Pages 163-165

About this book

Discover how Unreal Engine 4 allows you to create exciting games using C++ and Blueprints. This book starts with installing, launching, and examining the details of Unreal Engine.  

Next, you will learn about Blueprints and C++ and how to leverage them. The following chapters talk in detail about gameplay, basic physics, and ray-casting for game development in Unreal Engine. Furthermore, you’ll create material, meshes, and textures.  

The last chapter brings all the concepts together by building a demo game. By the end of the book, you’ll be equipped with the know-how and techniques needed to develop and deploy your very own game in Unreal Engine. 

What You Will Learn

  • Discover Blueprints and how to apply them in Unreal Engine 4
  • Get started with C++ programming in Unreal Engine 4
  • Apply the concepts of physics and ray-casting
  • Work with the Gameplay Framework

Who This Book Is For 

Beginners interested in learning Blueprints visual scripting and C++ for programming games in Unreal Engine 4 would find this book useful.


Authors and Affiliations

  • Mumbai, India

    Satheesh Pv

About the author

Satheesh Pv is a game programmer living in Mumbai, India. He started his career as a game developer in 2012 by making a first-person multiplayer game with his brother and close friend using Unreal Development Kit and created Unreal X-Editor, which was an IDE developed for UnrealScript, the native scripting language of Unreal Engine 3. He was selected by Epic Games as one of the closed beta testers for Unreal Engine 4 before its public release. He is also a moderator at Unreal Engine forums as well as a spotlight member and Engine contributor.

Bibliographic Information

  • Book Title: Beginning Unreal Engine 4 Blueprints Visual Scripting

  • Book Subtitle: Using C++: From Beginner to Pro

  • Authors: Satheesh Pv

  • DOI: https://doi.org/10.1007/978-1-4842-6396-9

  • Publisher: Apress Berkeley, CA

  • eBook Packages: Professional and Applied Computing, Professional and Applied Computing (R0), Apress Access Books

  • Copyright Information: Satheesh Pv 2021

  • Softcover ISBN: 978-1-4842-6395-2Published: 26 November 2020

  • eBook ISBN: 978-1-4842-6396-9Published: 25 November 2020

  • Edition Number: 1

  • Number of Pages: XIII, 165

  • Number of Illustrations: 134 b/w illustrations, 1 illustrations in colour

  • Topics: Game Development, Programming Techniques

Buy it now

Buying options

eBook USD 39.99
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book USD 54.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Other ways to access