Overview
- Is a valuable resource as there are few books available on the contemporary game assets pipeline
- Introduces you to the complete process, from creation to integration
- Covers popular and industry-standard software
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Table of contents (9 chapters)
Keywords
About this book
The book begins with an overall look at the production of game development and the different roles in creating assets. Then, starting with Maya, you learn how to start with a concept and take it through the entire production pipeline: base mesh, UV mapping, high poly, texturing, rigging, and animation. You will be working on one asset project throughout the entire book to understand how one phase leads to the next one. Lastly, you will cover asset placement and integration into Unity.
What You Will Learn
- Build a thorough knowledge of the 3D game asset production workflow
- Understand how each phase leads up to the next one
- Know how 3D assets are implemented into Unity
- Texture, rig, and animate the 3D model
- Export and import the 3D asset or model
- Understand the iterative design process
Who This Book Is For
3D artists, from beginners to specialists, who are interested in learning the 3D production pipeline of game assets as a whole
Authors and Affiliations
About the author
Bibliographic Information
Book Title: Beginning 3D Game Assets Development Pipeline
Book Subtitle: Learn to Integrate from Maya to Unity
Authors: Nova Villanueva
DOI: https://doi.org/10.1007/978-1-4842-7196-4
Publisher: Apress Berkeley, CA
eBook Packages: Professional and Applied Computing, Apress Access Books, Professional and Applied Computing (R0)
Copyright Information: Nova Villanueva 2022
Softcover ISBN: 978-1-4842-7195-7Published: 05 December 2021
eBook ISBN: 978-1-4842-7196-4Published: 04 December 2021
Edition Number: 1
Number of Pages: XX, 315
Number of Illustrations: 336 b/w illustrations
Topics: Game Development