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Unity® Virtual Reality Development with VRTK4

A No-Coding Approach to Developing Immersive VR Experiences, Games, & Apps

  • Book
  • © 2022

Overview

  • Covers advanced VR mechanics

  • Shows how to create a VR framework without writing a single line of code

  • Demonstrates use of the framework created to build a mini game

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Table of contents (22 chapters)

Keywords

About this book

Get hands-on practical knowledge of concepts and techniques for VR development using Unity® and VRTK version 4. This book is a step-by-step guide to learning VRTK 4 for developing immersive VR experiences.
Unity is a powerful game engine for developing VR experiences. With its built-in support for all major VR headsets, it's the perfect tool for developers to realize their vision in VR. VRTK is a battle-tested VR solution for Unity; VRTK 4, in conjunction with Unity, has changed the dynamics of VR development.
This book focuses on creating deep understanding of how advanced VR mechanics and techniques are built and utilized as a part of a VR framework. You will start off by setting up your devices for VR development and learn about the advantages of using VRTK 4 over alternate SDKs. You will learn to setup your very own custom VRTK Rig, find out how to setup various advanced VR mechanics and locomotion techniques, how to create several spatial UI objects, and how to setup Unity 2D UI controls. You will also cover advanced topics such as using angular and linear drives, setting up a VR Simulator to work with a XBox Controller, and realistic physics VR hands. 
By the end of this book, you will know how to create advanced VR mechanics that can be used within any VR experience, game, or App  and deployed across several platforms and hardware.


What You Will Learn
  • Understand how to develop Immersive VR experiences
  • Create a VR simulator to test your project
  • Generate advanced Spatial UI that you can interact with physically using your hands



Who This Book Is For?
Unity game developers conversant with Unity's Editor. Basic knowledge of how Unity Prefabs function, how events work in general, and programming logic would be beneficial.

Reviews

“The book is accompanied by many images described in great detail. … I would suggest it to readers who want to approach the subject for the first time.” (Tommaso Mazza, Computing Reviews, December 22, 2022)

Authors and Affiliations

  • GameWorks, Mumbai, India

    Christopher Coutinho

About the author

Christopher Coutinho is the founder of GameWorks, a Mumbai-based game development studio specializing in VR and virtual product development using Unity® and VRTK 4. GameWorks provides development services to clients in game creation, Unity® tools creation, and VR simulation training development. He is highly active on the VRTKs discord channel. He is also known for his online virtual reality courses using Unity® and VRTK 4 on Udemy that students have highly appreciated.

Bibliographic Information

  • Book Title: Unity® Virtual Reality Development with VRTK4

  • Book Subtitle: A No-Coding Approach to Developing Immersive VR Experiences, Games, & Apps

  • Authors: Christopher Coutinho

  • DOI: https://doi.org/10.1007/978-1-4842-7933-5

  • Publisher: Apress Berkeley, CA

  • eBook Packages: Professional and Applied Computing, Professional and Applied Computing (R0), Apress Access Books

  • Copyright Information: Christopher Coutinho 2022

  • Softcover ISBN: 978-1-4842-7932-8Published: 31 March 2022

  • eBook ISBN: 978-1-4842-7933-5Published: 30 March 2022

  • Edition Number: 1

  • Number of Pages: XXI, 406

  • Number of Illustrations: 241 b/w illustrations

  • Topics: Game Development

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