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  • © 2000

Volume Graphics

  • There are very few available books on this newly emerging topic

  • Contains a 16-page colour section showing examples of 3D images produced using the techniques described

  • Contains a glossary of terms

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Table of contents (25 chapters)

  1. Front Matter

    Pages i-xxx
  2. Perspectives

    1. Front Matter

      Pages 1-1
    2. State-of-the-Art in Volume Graphics

      • Arie E. Kaufman
      Pages 3-28
    3. Volume Modelling

      • Gregory M. Nielson
      Pages 29-48
  3. Discrete Modelling

    1. Front Matter

      Pages 49-49
    2. Minimally Thin Discrete Triangulation

      • Valentin E. Brimkov, Reneta P. Barneva, Philippe Nehlig
      Pages 51-70
    3. Smooth Boundary Surfaces from Binary 3D Datasets

      • Daniel Cohen-Or, Arie Kadosh, David Levin, Roni Yagel
      Pages 71-78
    4. Manufacturing Isovolumes

      • Michael Bailey
      Pages 79-93
  4. Complex Volumetric Objects

    1. Front Matter

      Pages 95-95
    2. Constructive Representations of Volumetric Environments

      • Min Chen, John V. Tucker, Adrian Leu
      Pages 97-117
    3. vxt: A Class Library for Object Voxelisation

      • Milos Srámek, Arie E. Kaufman
      Pages 119-134
    4. 3D Scan-Conversion of CSG Models into Distance, Closest-Point and Colour Volumes

      • David E. Breen, Sean Mauch, Ross T. Whitaker
      Pages 135-158
    5. NURBS Volume for Modelling Complex Objects

      • Zhongke Wu, Hock Soon Seah, Feng Lin
      Pages 159-167
  5. Volume Rendering

    1. Front Matter

      Pages 169-169
    2. Voxels versus Polygons: A Comparative Approach for Volume Graphics

      • Dirk Bartz, Michael Meißner
      Pages 171-184
    3. Fast Multi-Resolution Volume Rendering

      • Yuting Yang, Feng Lin, Hock Soon Seah
      Pages 185-197
    4. High-Quality Volume Rendering Using Seed Filling in View Lattice

      • Jarkko Oikarinen, Rami Hietala, Lasse Jyrkinen
      Pages 199-210
    5. Extending Hypertextures to Non-Geometrically Definable Volume Data

      • Richard Satherley, Mark W. Jones
      Pages 211-225
  6. Volume Animation

    1. Front Matter

      Pages 227-227
    2. Fast Volume Rendering and Animation of Amorphous Phenomena

      • Scott A. King, Roger A. Crawfis, Wayland Reid
      Pages 229-242

About this book

Min Chen, Arie E. Kaufman and Roni Yage/ Volume graphics is concerned with graphics scenes defined in volume data types, where a model is specified by a mass of points instead of a collection of surfaces. The underlying mathematical definition of such a model is a set of scalar fields, which define the geometrical and physical properties of every point in three­ dimensional space. As true 3D representations, volume data types possess more descriptive power than surface data types, and are morphologically closer to many high-level modelling schemes in traditional surface graphics such as parametric surfaces, implicit surfaces and volume sweeping. The past decade has witnessed significant advances in volume visualisation, driven mainly by applications such as medical imaging and scientific computation. The work in this field has produced a number of volume rendering methods that enable 3D information in a volumetric dataset to be selectively rendered into 2D images. With modern computer hardware, such a process can easily be performed on an ordinary workstation. More importantly, volume-based rendering offers a consistent solution to the primary deficiencies of the traditional surface-based rendering, which include its inability to encapsulate the internal description of a model, and the difficulties in rendering amorphous phenomena. The emergence of volume-based techniques has not only broadened the extent of graphics applications, but also brought computer graphics closer to other scientific and engineering disciplines, including image processing, computer vision, finite element analysis and rapid prototyping.

Editors and Affiliations

  • Department of Computer Science, University of Wales Swansea, Swansea, UK

    Min Chen

  • Department of Computer Science, State University of New York at Stony Brook, Stony Brook, USA

    Arie E. Kaufman

  • Insight Therapeutics, TOR Systems, Petach Tikva, Israel

    Roni Yagel

Bibliographic Information

  • Book Title: Volume Graphics

  • Editors: Min Chen, Arie E. Kaufman, Roni Yagel

  • DOI: https://doi.org/10.1007/978-1-4471-0737-8

  • Publisher: Springer London

  • eBook Packages: Springer Book Archive

  • Copyright Information: Springer-Verlag London Limited 2000

  • Softcover ISBN: 978-1-85233-192-4Published: 08 March 2000

  • eBook ISBN: 978-1-4471-0737-8Published: 06 December 2012

  • Edition Number: 1

  • Number of Pages: XXX, 421

  • Number of Illustrations: 172 b/w illustrations

  • Topics: Computer Graphics, Simulation and Modeling, Image Processing and Computer Vision

Buy it now

Buying options

eBook USD 39.99
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book USD 54.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Other ways to access