Authors:
- First book to introduce Java 3D at an introductory level
- Includes 8 page colour section
- Part of the popular Essential series
- Includes supplementary material: sn.pub/extras
Part of the book series: Essential Series (ES)
Buy it now
Buying options
Tax calculation will be finalised at checkout
Other ways to access
This is a preview of subscription content, log in via an institution to check for access.
Table of contents (9 chapters)
-
Front Matter
-
Back Matter
About this book
The best way to learn any programming language is by writing programs. In this book, Ian Palmer takes you through the steps to write a simple program in Java 3D, and then shows you how to modify and add features to this program, so you learn the key features of Java 3D.
Learn about: Writing a simple Java 3D program;
Creating Shapes;
Defining Appearance;
Animation;
Behaviours.
The examples in this book assume a working knowledge of Java and some background in 3D graphics, in order to explain the new concepts in Java 3D.
Authors and Affiliations
-
EIMC, University of Bradford, Bradford, England
Ian Palmer
Bibliographic Information
Book Title: Essential Java 3D fast
Book Subtitle: Developing 3D Graphics Applications in Java
Authors: Ian Palmer
Series Title: Essential Series
DOI: https://doi.org/10.1007/978-1-4471-0271-7
Publisher: Springer London
-
eBook Packages: Springer Book Archive
Copyright Information: Springer-Verlag London 2001
Softcover ISBN: 978-1-85233-394-2Published: 08 May 2001
eBook ISBN: 978-1-4471-0271-7Published: 06 December 2012
Series ISSN: 1439-975X
Edition Number: 1
Number of Pages: VIII, 279
Topics: Programming Techniques, Computer Graphics, Image Processing and Computer Vision, Programming Languages, Compilers, Interpreters