Skip to main content
  • Book
  • © 2019

Interdisciplinary Design of Game-based Learning Platforms

A Phenomenological Examination of the Integrative Design of Game, Learning, and Assessment

  • Includes step-by-step process descriptions to help the reader design a learning game
  • Addresses both practical and conceptual issues about learning with technology
  • Features a demo copy of an architectural-game-based math learning platform

Part of the book series: Advances in Game-Based Learning (AGBL)

Buy it now

Buying options

eBook USD 84.99
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Hardcover Book USD 109.99
Price excludes VAT (USA)
  • Durable hardcover edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Other ways to access

This is a preview of subscription content, log in via an institution to check for access.

Table of contents (7 chapters)

  1. Front Matter

    Pages i-vii
  2. Introduction and Prior Research Review

    • Fengfeng Ke, Valerie Shute, Kathleen M. Clark, Gordon Erlebacher
    Pages 1-13
  3. Chronicle of Designing a Game-Based Learning Platform

    • Fengfeng Ke, Valerie Shute, Kathleen M. Clark, Gordon Erlebacher
    Pages 15-50
  4. Interdisciplinary Design Activities and Patterns

    • Fengfeng Ke, Valerie Shute, Kathleen M. Clark, Gordon Erlebacher
    Pages 51-74
  5. Design of Gameplay for Learning

    • Fengfeng Ke, Valerie Shute, Kathleen M. Clark, Gordon Erlebacher
    Pages 75-98
  6. Interweaving Task Design and In-Game Measurement

    • Fengfeng Ke, Valerie Shute, Kathleen M. Clark, Gordon Erlebacher
    Pages 99-118
  7. Designing Dynamic Support for Game-Based Learning

    • Fengfeng Ke, Valerie Shute, Kathleen M. Clark, Gordon Erlebacher
    Pages 119-140
  8. An Evolving Design Framework for Game-Based Learning Platforms

    • Fengfeng Ke, Valerie Shute, Kathleen M. Clark, Gordon Erlebacher
    Pages 141-151
  9. Back Matter

    Pages 153-156

About this book

This book represents a four-year research and development project. It presents a phenomenological examination and explanation of a functional design framework for games in education. It furnishes a rich description of the experiences and perceptions of performing interdisciplinary collaborative design among experts of very diverse fields, such as learning systems design, architectural design, assessment design, mathematics education, and scientific computing.

Reviews

“Interdisciplinary Design of Game-based Learning Platforms provides the reader with a four-year research and development study of games in mathematics education. … I can see these games as a great asset to help students think critically, be problem-solvers, and to work together. … Students can take their problem-solving skills and put them to use with solving major problems while having fun at the same time.” (Peter Olszewski, MAA Reviews, November 27, 2020)

Authors and Affiliations

  • Department of Educational Psychology and Learning Systems, Florida State University, Tallahassee, USA

    Fengfeng Ke, Valerie Shute

  • School of Teacher Education, Florida State University, Tallahassee, USA

    Kathleen M. Clark

  • Department of Scientific Computing, Florida State University, Tallahassee, USA

    Gordon Erlebacher

About the authors

Fenfeng Ke is an Associate Professor of the Educational Psychology and Learning Systems for Florida State University. Her current research focuses on game-based learning, immersive learning, computer supported collaborative learning, and inclusive design of e-learning. She earned her Ph.D. in Instructional Systems from Pennsylvania State University in 2006.

Valerie Shute is the Mack and Effie Campbell Tyner endowed professor of education at Florida State University. Before coming to FSU in 2007, she was a principal research scientist at Educational Testing Service (2001-2007) where she was involved with basic and applied research projects related to assessment, cognitive diagnosis, and learning from advanced instructional systems and where she generally honed her psychometric skills. Prior to ETS, she worked in industry for two years, and before that, she was employed at the Air Force Research Lab in San Antonio, Texas (1986-1999). She earned a Ph.D.in cognitive/educational psychology from the University of California, Santa Barbara (1984), and held a two-year postdoctoral fellowship at the Learning Research and Development Center. 

Kathleen M. Clark is an Associate Professor in the School of Teacher Education at Florida State University. Her research focuses on the ways in which prospective and in-service mathematics teachers use history of mathematics in teaching, the ways in which the study of history of mathematics informs teachers’ mathematical knowledge for teaching, and the impact of primary historical sources in undergraduate mathematics education. Dr. Clark earned her Ph.D. in Curriculum and Instruction, with a specialization in Mathematics Education, from the University of Maryland, College Park in 2006. Prior to her doctoral work, she taught high school mathematics in a variety of contexts (1987-2001) and spent one year on Capitol Hill as an Albert Einstein Distinguished Educator Fellow (2001-2002).         

Gordon Erlebacher is currently Professor and Chair in the Department of Scientific Computing at Florida State University. His current research revolves around deep learning and its uses in both supervised and unsupervised contexts. Prior to joining FSU in 1996 to become part of the newly created School of Computational Science, he spent 13 years at NASA Langley Research Center and at the Institute for Computer Applications in Science and Engineering working in the fields of  visualization, and flow simulations. He earned his Ph.D. in Plasma Physics at Columbia University in 1983.


Bibliographic Information

  • Book Title: Interdisciplinary Design of Game-based Learning Platforms

  • Book Subtitle: A Phenomenological Examination of the Integrative Design of Game, Learning, and Assessment

  • Authors: Fengfeng Ke, Valerie Shute, Kathleen M. Clark, Gordon Erlebacher

  • Series Title: Advances in Game-Based Learning

  • DOI: https://doi.org/10.1007/978-3-030-04339-1

  • Publisher: Springer Cham

  • eBook Packages: Education, Education (R0)

  • Copyright Information: Springer Nature Switzerland AG 2019

  • Hardcover ISBN: 978-3-030-04338-4Published: 21 January 2019

  • eBook ISBN: 978-3-030-04339-1Published: 07 December 2018

  • Series ISSN: 2567-8086

  • Series E-ISSN: 2567-8485

  • Edition Number: 1

  • Number of Pages: VII, 156

  • Number of Illustrations: 6 b/w illustrations, 60 illustrations in colour

  • Topics: Educational Technology, Mathematics Education

Buy it now

Buying options

eBook USD 84.99
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Hardcover Book USD 109.99
Price excludes VAT (USA)
  • Durable hardcover edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Other ways to access