Augmented Reality Games I

Understanding the Pokémon GO Phenomenon

Editors: Geroimenko, Vladimir (Ed.)

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  • The first volume of a pioneering two-part monograph written by a team of 70 researchers from 20 countries
  • Investigates the Pokémon GO phenomenon in theoretical, cultural, conceptual, and educational contexts
  • Considers the nature of the Pokémon GO success and the lessons learned from the rise of this ground-breaking augmented reality game
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eBook $84.99
price for USA (gross)
  • ISBN 978-3-030-15616-9
  • Digitally watermarked, DRM-free
  • Included format: EPUB, PDF
  • ebooks can be used on all reading devices
  • Immediate eBook download after purchase
Hardcover $149.99
price for USA
  • ISBN 978-3-030-15615-2
  • Free shipping for individuals worldwide
  • Usually dispatched within 3 to 5 business days.
About this book

This is the first of two comprehensive volumes that provide a thorough and multi-faceted research into the emerging field of augmented reality games and consider a wide range of its major issues. These first ever research monographs on augmented reality games have been written by a team of 70 leading researchers, practitioners and artists from 20 countries.

In Volume I, the phenomenon of the Pokémon GO game is analysed in theoretical, cultural and conceptual contexts, with emphasis on its nature and the educational use of the game in children and adolescents. Game transfer phenomena, motives for playing Pokémon GO, players’ experiences and memorable moments, social interaction, long-term engagement, health implications and many other issues raised by the Pokémon GO game are systematically examined and discussed.  

Augmented Reality Games I is essential reading not only for researchers, practitioners, game developers and artists, but also for students (graduates and undergraduates) and all those interested in the rapidly developing area of augmented reality games. 


Table of contents (15 chapters)

Table of contents (15 chapters)
  • Waiting for the Augmented Reality ‘Killer App’: Pokémon GO 2016

    Pages 3-14

    Rhodes, Geoffrey Alan

  • Characteristics of Game Transfer Phenomena in Location-Based Augmented Reality Games

    Pages 15-32

    Ortiz de Gortari, Angelica B.

  • The Concept of the Magic Circle and the Pokémon GO Phenomenon

    Pages 33-50

    Larsen, Lasse Juel (et al.)

  • Mediation Theory Between Pokémon GO and the Everyday World

    Pages 51-60

    Liberati, Nicola

  • Augmented Reality, Games and Art: Immersion and Flow

    Pages 61-67

    Molnár, György (et al.)

Buy this book

eBook $84.99
price for USA (gross)
  • ISBN 978-3-030-15616-9
  • Digitally watermarked, DRM-free
  • Included format: EPUB, PDF
  • ebooks can be used on all reading devices
  • Immediate eBook download after purchase
Hardcover $149.99
price for USA
  • ISBN 978-3-030-15615-2
  • Free shipping for individuals worldwide
  • Usually dispatched within 3 to 5 business days.

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Bibliographic Information

Bibliographic Information
Book Title
Augmented Reality Games I
Book Subtitle
Understanding the Pokémon GO Phenomenon
Editors
  • Vladimir Geroimenko
Copyright
2019
Publisher
Springer International Publishing
Copyright Holder
Springer Nature Switzerland AG
eBook ISBN
978-3-030-15616-9
DOI
10.1007/978-3-030-15616-9
Hardcover ISBN
978-3-030-15615-2
Edition Number
1
Number of Pages
XVI, 254
Number of Illustrations
11 b/w illustrations, 48 illustrations in colour
Topics