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Augmented Reality Games I

Understanding the Pokémon GO Phenomenon

  • Book
  • © 2019

Overview

  • The first volume of a pioneering two-part monograph written by a team of 70 researchers from 20 countries
  • Investigates the Pokémon GO phenomenon in theoretical, cultural, conceptual, and educational contexts
  • Considers the nature of the Pokémon GO success and the lessons learned from the rise of this ground-breaking augmented reality game

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Table of contents (15 chapters)

  1. The Pokémon GO Phenomenon in Theoretical, Cultural and Conceptual Contexts

  2. The Nature of the Pokémon GO Phenomenon and Lessons Learned

  3. The Pokémon GO Phenomenon in Educational Context

Keywords

About this book

This is the first of two comprehensive volumes that provide a thorough and multi-faceted research into the emerging field of augmented reality games and consider a wide range of its major issues. These first ever research monographs on augmented reality games have been written by a team of 70 leading researchers, practitioners and artists from 20 countries.

In Volume I, the phenomenon of the Pokémon GO game is analysed in theoretical, cultural and conceptual contexts, with emphasis on its nature and the educational use of the game in children and adolescents. Game transfer phenomena, motives for playing Pokémon GO, players’ experiences and memorable moments, social interaction, long-term engagement, health implications and many other issues raised by the Pokémon GO game are systematically examined and discussed.  

Augmented Reality Games I is essential reading not only for researchers, practitioners, game developers and artists, but also forstudents (graduates and undergraduates) and all those interested in the rapidly developing area of augmented reality games. 


Editors and Affiliations

  • Faculty of Informatics and Computer Science, The British University in Egypt, Cairo, Egypt

    Vladimir Geroimenko

Bibliographic Information

  • Book Title: Augmented Reality Games I

  • Book Subtitle: Understanding the Pokémon GO Phenomenon

  • Editors: Vladimir Geroimenko

  • DOI: https://doi.org/10.1007/978-3-030-15616-9

  • Publisher: Springer Cham

  • eBook Packages: Computer Science, Computer Science (R0)

  • Copyright Information: Springer Nature Switzerland AG 2019

  • Hardcover ISBN: 978-3-030-15615-2Published: 22 May 2019

  • eBook ISBN: 978-3-030-15616-9Published: 10 May 2019

  • Edition Number: 1

  • Number of Pages: XVI, 254

  • Number of Illustrations: 11 b/w illustrations, 48 illustrations in colour

  • Topics: User Interfaces and Human Computer Interaction, Game Development, Computers and Education

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