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Information Systems and Applications, incl. Internet/Web, and HCI IFIP-LNCS Volumes

Entertainment Computing and Serious Games

First IFIP TC 14 Joint International Conference, ICEC-JCSG 2019, Arequipa, Peru, November 11–15, 2019, Proceedings

Editors: van der Spek, E., Göbel, S., Do, E.Y.-L., Clua, E., Baalsrud Hauge, J. (Eds.)

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eBook $89.00
price for USA (gross)
  • ISBN 978-3-030-34644-7
  • Digitally watermarked, DRM-free
  • Included format: PDF, EPUB
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  • Immediate eBook download after purchase
Softcover $124.00
price for USA
  • ISBN 978-3-030-34643-0
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About this book

This book constitutes the refereed proceedings of the First IFIP TC 14 Joint International Conference on Entertainment Computing and Serious Games, ICEC-JCSG 2019, held in Arequipa, Peru, in November 2019.
The 26 full papers, 5 short papers, and 16 poster, demonstration, and workshop papers presented were carefully reviewed and selected from 88 submissions. They cover a large range of topics at the multidisciplinary intersection of design, art, entertainment, interaction, computing, psychology, and numerous serious application domains. The papers are organized in the following topical sections: mixed reality; virtual reality; entertainment algorithms; game design and development; interaction technologies; measurement and effects; and serious game applications. 



Table of contents (50 chapters)

Table of contents (50 chapters)
  • Diminished Reality Based on 3D-Scanning

    Pages 3-14

    Andre, Erwin (et al.)

  • Measuring Preferences in Game Mechanics: Towards Personalized Chocolate-Covered Broccoli

    Pages 15-27

    Camps-Ortueta, Irene (et al.)

  • Augmented Reality Museum’s Gaming for Digital Natives: Haunted Encounters in the Carvalhal’s Palace

    Pages 28-41

    Nisi, Valentina (et al.)

  • Virtual and Real Body Representation in Mixed Reality: An Analysis of Self-presence and Immersive Environments

    Pages 42-54

    Oliveira, Wesley (et al.)

  • Effects of End-to-end Latency on User Experience and Performance in Immersive Virtual Reality Applications

    Pages 57-69

    Caserman, Polona (et al.)

Buy this book

eBook $89.00
price for USA (gross)
  • ISBN 978-3-030-34644-7
  • Digitally watermarked, DRM-free
  • Included format: PDF, EPUB
  • ebooks can be used on all reading devices
  • Immediate eBook download after purchase
Softcover $124.00
price for USA
  • ISBN 978-3-030-34643-0
  • Free shipping for individuals worldwide
  • Usually dispatched within 3 to 5 business days.

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Bibliographic Information

Bibliographic Information
Book Title
Entertainment Computing and Serious Games
Book Subtitle
First IFIP TC 14 Joint International Conference, ICEC-JCSG 2019, Arequipa, Peru, November 11–15, 2019, Proceedings
Editors
  • Eric van der Spek
  • Stefan Göbel
  • Ellen Yi-Luen Do
  • Esteban Clua
  • Jannicke Baalsrud Hauge
Series Title
Information Systems and Applications, incl. Internet/Web, and HCI
Series Volume
11863
Copyright
2019
Publisher
Springer International Publishing
Copyright Holder
IFIP International Federation for Information Processing
eBook ISBN
978-3-030-34644-7
DOI
10.1007/978-3-030-34644-7
Softcover ISBN
978-3-030-34643-0
Edition Number
1
Number of Pages
XIV, 490
Number of Illustrations
25 b/w illustrations, 146 illustrations in colour
Topics