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Rediscovering Heritage Through Technology

A Collection of Innovative Research Case Studies That Are Reworking The Way We Experience Heritage

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  • © 2020

Overview

  • Explores a variety of ways in which computers are enabling us to use this new paradigm shift in experiencing art
  • Presents topics ranging from virtual reality to holographic displays, and outlines how they are redefining the artistic experience
  • Describes a selection of machine learning techniques to show that we can explore art in ways that are not possible just with our human capabilities
  • Examines the way artists are using technology to push the current boundaries and the state of the art

Part of the book series: Studies in Computational Intelligence (SCI, volume 859)

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Table of contents (11 chapters)

  1. Artificial Intelligence

  2. Gamification

Keywords

About this book

With the proliferation of technology, science became a medium used to create and interpret heritage in a way that redefines human achievements. The recent advances in technology are providing us with a variety of tools aimed at exploring, experiencing and interacting with heritage in a completely new way, which was unimaginable up until a few decades ago. Suddenly, heritage has become accessible and exciting to those who might not have previously considered it interesting.
  
This book presents a selection of approaches in various topics such as artificial intelligence, gamification, and virtual and augmented reality, and uses practical examples to show how they can be deployed in real-world scenarios. As such, it inspires a wide variety of stakeholders and helps them experience our common heritage through a new lens.


Editors and Affiliations

  • Faculty of ICT, Department of Artificial Intelligence, University of Malta, Msida, Malta

    Dylan Seychell, Alexiei Dingli

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