Overview
- Explains autism, its prevalence, and some conventional screening and intervention techniques with real-life examples
- Describes how virtual reality technology can support autism intervention and skills training
- Suitable for students of cognitive science, and researchers and practitioners engaged with designing and offering technological assistance for special needs training
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Table of contents (6 chapters)
Keywords
- Autism
- Artificial Intelligence
- Virtual Reality (VR)
- Emotion Recognition
- Social Communication
- Skills Training
- Robot Technology
- Autism Spectrum Disorder (ASD)
- Special Needs Assistance
- Special Needs Teaching
- Cognitive Science
- Applied Behaviour Analysis (ABA) Therapy
- Immersive Virtual Reality
- Augmented Reality (AR)
- Mixed Reality (MR)
- Affective Computing
About this book
This book first explains autism, its prevalence, and some conventional intervention techniques, and it then describes how virtual reality technology can support autism intervention and skills training. The approaches and technologies covered include immersive virtual reality, augmented reality and mixed reality. The tasks covered include emotion recognition, affective computing, teaching communication skills, imparting literacy skills, training for imitation skills, and joint attention skills. Most of the chapters assume no prerequisite knowledge of autism or virtual reality, and they are supported throughout with detailed references for further investigation.
While the author is an engineer by profession, with specialist knowledge in robotics and computer-based platforms, in this book she adopts a user perspective and cites many real-life examples from her own experience. The book is suitable for students of cognitive science, and researchers and practitioners engaged with designing and offering technological assistance for special needs training.
Authors and Affiliations
Bibliographic Information
Book Title: A Computational View of Autism
Book Subtitle: Using Virtual Reality Technologies in Autism Intervention
Authors: Uttama Lahiri
DOI: https://doi.org/10.1007/978-3-030-40237-2
Publisher: Springer Cham
eBook Packages: Computer Science, Computer Science (R0)
Copyright Information: Springer Nature Switzerland AG 2020
Hardcover ISBN: 978-3-030-40236-5Published: 28 July 2020
Softcover ISBN: 978-3-030-40239-6Published: 29 July 2021
eBook ISBN: 978-3-030-40237-2Published: 27 July 2020
Edition Number: 1
Number of Pages: XIII, 173
Number of Illustrations: 6 b/w illustrations, 46 illustrations in colour
Topics: User Interfaces and Human Computer Interaction, Behavioral Therapy, Life Skills, Artificial Intelligence