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A Computational View of Autism

Using Virtual Reality Technologies in Autism Intervention

  • Book
  • © 2020

Overview

  • Explains autism, its prevalence, and some conventional screening and intervention techniques with real-life examples
  • Describes how virtual reality technology can support autism intervention and skills training
  • Suitable for students of cognitive science, and researchers and practitioners engaged with designing and offering technological assistance for special needs training

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Table of contents (6 chapters)

Keywords

About this book

This book first explains autism, its prevalence, and some conventional intervention techniques, and it then describes how virtual reality technology can support autism intervention and skills training. The approaches and technologies covered include immersive virtual reality, augmented reality and mixed reality. The tasks covered include emotion recognition, affective computing, teaching communication skills, imparting literacy skills, training for imitation skills, and joint attention skills. Most of the chapters assume no prerequisite knowledge of autism or virtual reality, and they are supported throughout with detailed references for further investigation.

While the author is an engineer by profession, with specialist knowledge in robotics and computer-based platforms, in this book she adopts a user perspective and cites many real-life examples from her own experience. The book is suitable for students of cognitive science, and researchers and practitioners engaged with designing and offering technological assistance for special needs training.


Authors and Affiliations

  • Department of Electrical Engineering, IIT Gandhinagar, Gujarat, India

    Uttama Lahiri

Bibliographic Information

  • Book Title: A Computational View of Autism

  • Book Subtitle: Using Virtual Reality Technologies in Autism Intervention

  • Authors: Uttama Lahiri

  • DOI: https://doi.org/10.1007/978-3-030-40237-2

  • Publisher: Springer Cham

  • eBook Packages: Computer Science, Computer Science (R0)

  • Copyright Information: Springer Nature Switzerland AG 2020

  • Hardcover ISBN: 978-3-030-40236-5Published: 28 July 2020

  • Softcover ISBN: 978-3-030-40239-6Published: 29 July 2021

  • eBook ISBN: 978-3-030-40237-2Published: 27 July 2020

  • Edition Number: 1

  • Number of Pages: XIII, 173

  • Number of Illustrations: 6 b/w illustrations, 46 illustrations in colour

  • Topics: User Interfaces and Human Computer Interaction, Behavioral Therapy, Life Skills, Artificial Intelligence

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