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  • Conference proceedings
  • © 2020

Serious Games

Joint International Conference, JCSG 2020, Stoke-on-Trent, UK, November 19–20, 2020, Proceedings

Part of the book series: Lecture Notes in Computer Science (LNCS, volume 12434)

Part of the book sub series: Information Systems and Applications, incl. Internet/Web, and HCI (LNISA)

Conference series link(s): JCSG: Joint International Conference on Serious Games

Conference proceedings info: JCSG 2020.

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Table of contents (22 papers)

  1. Front Matter

    Pages i-xi
  2. Virtual and Augmented Realities

    1. Front Matter

      Pages 1-1
    2. StreetConqAR: Augmented Reality Anchoring in Pervasive Games

      • Thomas Tregel, Tim Dutz, Patrick Hock, Philipp Niklas Müller, Philipp Achenbach, Stefan Göbel
      Pages 3-16
    3. Social MatchUP: Collaborative Games in Wearable Virtual Reality for Persons with Neurodevelopmental Disorders

      • Francesco Vona, Silvia Silleresi, Eleonora Beccaluva, Franca Garzotto
      Pages 49-65
  3. Serious Play

    1. Front Matter

      Pages 67-67
    2. Proposal of a Beer Distribution Game Considering Waste Management and the Bullwhip Effect

      • Mizuho Sato, Masaru Nakano, Hajime Mizuyama, Christoph Roser
      Pages 78-84
    3. Design and Implementation of a Serious Game to Make Construction Workers Aware of Exposure to Silica Dust in the Workplace

      • Sorelle Audrey K. Kamkuimo, Benoît Girard, Patrick Lapointe, Bob-Antoine J. Menelas
      Pages 85-98
    4. Needs Analyses with LEGO® SERIOUS PLAY®

      • Tanja Kranawetleitner, Heike Krebs, Nina Kuhn, Marietta Menner
      Pages 99-104
    5. Bridging the Cyber Security Skills Gap: Using Tabletop Exercises to Solve the CSSG Crisis

      • Giddeon N. Angafor, Iryna Yevseyeva, Ying He
      Pages 117-131
  4. Games for Learning

    1. Front Matter

      Pages 133-133
    2. Improving Learning Outcome by Re-using and Modifying Gamified Lessons Paths

      • Jannicke Baalsrud Hauge, Ioana Stefan
      Pages 150-163
    3. Serious Games for Learning: A Quantitative Review of Literature

      • Manuel J. Ibarra, Vladimiro Ibañez, Ismar Frango Silveira, Cesar A. Collazos, Günter Wallner, Matthias Rauterberg
      Pages 164-174
  5. Game Design and Study

    1. Front Matter

      Pages 175-175
    2. Costs to Compete - Analyzing Pay to Win Aspects in Current Games

      • Thomas Tregel, Miriam Claudia Schwab, Thanh Tung Linh Nguyen, Philipp Niklas Müller, Stefan Göbel
      Pages 177-192

Other Volumes

  1. Serious Games

About this book

This book constitutes the refereed proceedings of the 6th Joint International Conference on Serious Games, JCSG 2020, held in Stoke-on-Trent, UK, in November 2020.
The 19 full papers presented together with 3 short papers were carefully reviewed and selected from 38 submissions. The papers offer a wide range in the use of serious games in several fields like learning, simulation, training, health, well-being, management, assessment or marketing and much more.  

Editors and Affiliations

  • Falmouth University, Penryn, UK

    Minhua Ma

  • Staffordshire University, Stoke-On-Trent, UK

    Bobbie Fletcher

  • Multimedia Communications Lab - KOM, TU Darmstadt, Darmstadt, Germany

    Stefan Göbel

  • KTH, Royal Institute of Technology, Södertälje, Sweden

    Jannicke Baalsrud Hauge

  • Griffith University, Brisbane, Australia

    Tim Marsh

About the editors

        

Bibliographic Information

Buy it now

Buying options

eBook USD 79.99
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book USD 99.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Other ways to access