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Interactive Experience in the Digital Age

Evaluating New Art Practice

  • Book
  • © 2014

Overview

  • Provides unique insights into the incorporation of evaluation into interactive art practice from different perspectives including HCI
  • Includes case studies and examples of testing the research methods
  • Examines the way in which digital technologies are impacting a diversity of creative disciplines
  • Includes supplementary material: sn.pub/extras

Part of the book series: Springer Series on Cultural Computing (SSCC)

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Table of contents (16 chapters)

Keywords

About this book

The use of interactive technology in the arts has changed the audience from viewer to participant and in doing so is transforming the nature of experience. From visual and sound art to performance and gaming, the boundaries of what is possible for creation, curating, production and distribution are continually extending. As a consequence, we need to reconsider the way in which these practices are evaluated. Interactive Experience in the Digital Age explores diverse ways of creating and evaluating interactive digital art through the eyes of the practitioners who are embedding evaluation in their creative process as a way of revealing and enhancing their practice. It draws on research methods from other disciplines such as interaction design, human-computer interaction and practice-based research more generally and adapts them to develop new strategies and techniques for how we reflect upon and assess value in the creation and experience of interactive art. With contributions from artists, scientists, curators, entrepreneurs and designers engaged in the creative arts, this book is an invaluable resource for both researchers and practitioners, working in this emerging field.

Reviews

“The book investigates a broad range of artistic forms, enabling technologies, and evaluation methods, putting forward an interdisciplinary research agenda relating HCI and digital art. … this book is a timely publication that can be highly beneficial to practitioners and researchers engaged in the creative arts.” (Evangelia Kavakli, Computing Reviews, June, 2015)

Editors and Affiliations

  • Faculty of Engin. & Inform. Technology, University of Technology, Sydney, Australia

    Linda Candy, Sam Ferguson

Bibliographic Information

  • Book Title: Interactive Experience in the Digital Age

  • Book Subtitle: Evaluating New Art Practice

  • Editors: Linda Candy, Sam Ferguson

  • Series Title: Springer Series on Cultural Computing

  • DOI: https://doi.org/10.1007/978-3-319-04510-8

  • Publisher: Springer Cham

  • eBook Packages: Computer Science, Computer Science (R0)

  • Copyright Information: The Editor(s) (if applicable) and The Author(s), under exclusive license to Springer Nature Switzerland AG 2014

  • Hardcover ISBN: 978-3-319-04509-2Published: 08 April 2014

  • Softcover ISBN: 978-3-319-35052-3Published: 23 August 2016

  • eBook ISBN: 978-3-319-04510-8Published: 28 March 2014

  • Series ISSN: 2195-9056

  • Series E-ISSN: 2195-9064

  • Edition Number: 1

  • Number of Pages: XII, 267

  • Number of Illustrations: 5 b/w illustrations, 46 illustrations in colour

  • Topics: User Interfaces and Human Computer Interaction, Computer Appl. in Arts and Humanities, Media Research, Fine Arts

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