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  • Conference proceedings
  • © 2017

E-Learning, E-Education, and Online Training

Third International Conference, eLEOT 2016, Dublin, Ireland, August 31 – September 2, 2016, Revised Selected Papers

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Table of contents (25 papers)

  1. Front Matter

    Pages I-IX
  2. General Track

    1. Front Matter

      Pages 1-1
    2. A Social Metric Approach to E-Learning Evaluation in Education

      • Adriana Caione, Anna Lisa Guido, Roberto Paiano, Andrea Pandurino, Stefania Pasanisi
      Pages 3-11
    3. A Technique for Applying RLCP-Compatible Labs on Open edX Platform

      • E. A. Efimchik, D. A. Ivaniushin, D. S. Kopylov, A. V. Lyamin
      Pages 12-18
    4. Digital Competence and Capability Frameworks in the Context of Learning, Self-Development and HE Pedagogy

      • David Biggins, Debbie Holley, George Evangelinos, Marketa Zezulkova
      Pages 46-53
    5. Holographic Signing Avatars for Deaf Education

      • Nicoletta Adamo-Villani, Saikiran Anasingaraju
      Pages 54-61
    6. How to Apply Gamification Techniques to Design a Gaming Environment for Algebra Concepts

      • Usef Faghihi, Donald Aguilar, David Chatman, Nicholas Gautier, Jeffrey Gholson, Justin Gholson et al.
      Pages 62-70
    7. Intelligent Tutoring Systems

      • Vladimír Bradáč, Kateřina Kostolányová
      Pages 71-78
    8. Teaching Syllogistics Using E-learning Tools

      • Peter Øhrstrøm, Ulrik Sandborg-Petersen, Steinar Thorvaldsen, Thomas Ploug
      Pages 103-110
    9. The Effective of Learning by Augmented Reality on Android Platform

      • Kunyanuth Kularbphettong, Nutthawut Limphoemsuk
      Pages 111-118
    10. The Use of Physical Artefacts in Undergraduate Computer Science Teaching

      • Edward Currie, Carl James-Reynolds
      Pages 119-124
    11. ThesesDB – Single-Source of Information and Workflow Support for Students’ Work

      • Fabian Ball, Thomas P. Hummel, Andreas C. Sonnenbichler, Victoria-Anne Schweigert
      Pages 125-134
    12. Validation of Course Ontology Elements for Automatic Question Generation

      • Noor Hasimah Ibrahim Teo, Mike Joy
      Pages 135-142
  3. Online Track

    1. Front Matter

      Pages 143-143

About this book

This book constitutes the proceedings of the 3rd International Conference on E-Learning, E-Education, and Online Training, eLEOT 2016, held in Dublin, Ireland, August 31 – September 2, 2016.
The 25 revised full papers presented were carefully reviewed and selected from 35 submissions. They focus on topics as augmented reality learning, blended learning, learning analytics, mobile learning, virtual learning environments.

 

Editors and Affiliations

  • University of Baltimore, Baltimore, USA

    Giovanni Vincenti

  • Italian National Research Council, Rome, Italy

    Alberto Bucciero

  • Dublin City University, Dublin, Ireland

    Markus Helfert

  • University College Dublin, Dublin, Ireland

    Matthias Glowatz

Bibliographic Information

Buy it now

Buying options

eBook USD 39.99
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book USD 54.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Other ways to access