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  • © 2017

Immersive Learning Research Network

Third International Conference, iLRN 2017, Coimbra, Portugal, June 26–29, 2017. Proceedings

Part of the book series: Communications in Computer and Information Science (CCIS, volume 725)

Conference series link(s): iLRN: International Conference on Immersive Learning

Conference proceedings info: iLRN 2017.

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Table of contents (22 papers)

  1. Front Matter

    Pages I-XXV
  2. Virtual Worlds and Virtual Reality

    1. Front Matter

      Pages 1-1
    2. Towards Online Immersive Collaborative Innovation Spaces

      • Oluwatimilehin Salako, Michael Gardner, Vic Callaghan
      Pages 3-13
    3. The Development of Transactive Memory Systems in Collaborative Educational Virtual Worlds

      • Louis Nisiotis, Styliani Kleanthous Loizou, Martin Beer, Elizabeth Uruchurtu
      Pages 35-46
    4. Towards Observing and Assessing Collaborative Learning Activities in Immersive Environments

      • Samah Felemban, Michael Gardner, Victor Callaghan, Anasol Pena-Rios
      Pages 47-59
    5. Development of Cross-Curricular Key Skills Using a 3D Immersive Learning Environment in Schools

      • Daisy Abbott, Stuart Jeffrey, Anastasia Gouseti, Kevin Burden, Mhairi Maxwell
      Pages 60-74
    6. Investigating Social Presence and Communication with Embodied Avatars in Room-Scale Virtual Reality

      • Scott W. Greenwald, Zhangyuan Wang, Markus Funk, Pattie Maes
      Pages 75-90
  3. Augmented Reality, Wearable Technologies

    1. Front Matter

      Pages 91-91
    2. Immersive Indiana: Constructing an Augmented Reality in Columbus

      • Kristin Barry, Carol Street
      Pages 116-128
    3. Technology Acceptance of Augmented Reality and Wearable Technologies

      • Fridolin Wild, Roland Klemke, Paul Lefrere, Mikhail Fominykh, Timo Kuula
      Pages 129-141
  4. Customized Games, Off the Shelf Modifications

    1. Front Matter

      Pages 153-153
    2. MythHunter: Gamification in an Educational Location-Based Scavenger Hunt

      • Armin Hutzler, Rudolf Wagner, Johanna Pirker, Christian Gütl
      Pages 155-169
    3. Efficient Software Assets for Fostering Learning in Applied Games

      • Matthias Maurer, Alexander Nussbaumer, Christina Steiner, Wim van der Vegt, Rob Nadolski, Enkhbold Nyamsuren et al.
      Pages 170-182
  5. Immersive Experiences for Children with Special Needs and Older Adults

    1. Front Matter

      Pages 183-183

Other Volumes

  1. Immersive Learning Research Network

About this book

This book constitutes the refereed proceedings of the Third International Conference of the  Immersive Learning Network, iLRN 2017, held in Coimbra, Portugal in June 2017.

The proceedings contain 17 full papers  together with 4 short papers, carefully reviewed and selected from 80 submissions. This year’s special focus is “Honoring Tradition, Immersed in the Future".

Editors and Affiliations

  • University of Arkansas, Fayetteville, USA

    Dennis Beck

  • University of St Andrews, St Andrews, UK

    Colin Allison

  • Universidade Aberta, Coimbra, Portugal

    Leonel Morgado

  • Institute of Information Systems and Computer Media, Graz University of Technology, Graz, Austria

    Johanna Pirker

  • Department of Computer Science, California Polytechnic State University, San Luis Obispo, USA

    Foaad Khosmood

  • Salish Kootenai College, Pablo, USA

    Jonathon Richter

  • Graz University of Technology, Graz, Austria

    Christian Gütl

Bibliographic Information

Buy it now

Buying options

eBook USD 39.99
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book USD 54.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Other ways to access