Editors:
- Combines real-world experience from practitioners (composers, audio engineers, virtual reality designers, and cognitive scientists) with the latest cutting edge research methodologies
- Considers the holistic contribution which soundtracking can make to the perceived and induced emotional impact of a game on the player
- Gives a complete overview of historical and current approaches to emotion-driven soundtracking, as well as next-generation speculation for the future of emotion in video game soundtracking (audio only games, biophysiologically-responsive soundtracking, and immersive audio soundtracking)
Part of the book series: International Series on Computer, Entertainment and Media Technology (ISCEMT)
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Table of contents (12 chapters)
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Front Matter
About this book
This book presents an overview of the emerging field of emotion in videogame soundtracking. The emotional impact of music has been well-documented, particularly when used to enhance the impact of a multimodal experience, such as combining images with audio as found in the videogames industry. Soundtracking videogames presents a unique challenge compared to traditional composition (for example film music) in that the narrative of gameplay is non-linear – Player dependent actions can change the narrative and thus the emotional characteristics required in the soundtrack. Historical approaches to emotion measurement, and the musical feature mapping and music selection that might be used in video game soundtracking are outlined, before a series of cutting edge examples are given. These examples include algorithmic composition techniques, automated emotion matching from biosensors, motion capture techniques, emotionally-targeted speech synthesis and signal processing, and automated repurposing of existing music (for example from a players own library). The book concludes with some possibilities for the future.
Editors and Affiliations
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Digital Creativity Labs, University of York, York, United Kingdom
Duncan Williams
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Department of Applied Computer Science, Woodbury University, Burbank, USA
Newton Lee
Bibliographic Information
Book Title: Emotion in Video Game Soundtracking
Editors: Duncan Williams, Newton Lee
Series Title: International Series on Computer, Entertainment and Media Technology
DOI: https://doi.org/10.1007/978-3-319-72272-6
Publisher: Springer Cham
eBook Packages: Computer Science, Computer Science (R0)
Copyright Information: Springer International Publishing AG 2018
Hardcover ISBN: 978-3-319-72271-9Published: 19 February 2018
Softcover ISBN: 978-3-319-89165-1Published: 04 June 2019
eBook ISBN: 978-3-319-72272-6Published: 09 February 2018
Series ISSN: 2364-947X
Series E-ISSN: 2364-9488
Edition Number: 1
Number of Pages: X, 167
Number of Illustrations: 37 b/w illustrations
Topics: User Interfaces and Human Computer Interaction, Media Design, Game Development, Music, Mathematics in Music