Authors:
- A hands-on approach to implementing Web 3D applications
- With a theoretical and a practical part
- A technically detailed overview of existing solutions for specific problems in this area
- With a Web site containing the source code (Java and VRML files) of the examples in the book, running servers, and links to public domain software
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Table of contents (14 chapters)
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Front Matter
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Introduction
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Front Matter
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Back Matter
About this book
Authors and Affiliations
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Department of Computer Science, University of Saarland, Saarbrücken, Germany
Stephan Diehl
Bibliographic Information
Book Title: Distributed Virtual Worlds
Book Subtitle: Foundations and Implementation Techniques Using VRML, Java, and CORBA
Authors: Stephan Diehl
DOI: https://doi.org/10.1007/978-3-662-04519-0
Publisher: Springer Berlin, Heidelberg
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eBook Packages: Springer Book Archive
Copyright Information: Springer-Verlag Berlin Heidelberg 2001
Hardcover ISBN: 978-3-540-67624-9Published: 13 February 2001
Softcover ISBN: 978-3-642-08713-4Published: 01 December 2010
eBook ISBN: 978-3-662-04519-0Published: 09 March 2013
Edition Number: 1
Number of Pages: XII, 166
Topics: Computer Graphics, Programming Techniques, User Interfaces and Human Computer Interaction, Simulation and Modeling, Software Engineering, Programming Languages, Compilers, Interpreters