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Agents for Games and Simulations II

Trends in Techniques, Concepts and Design

  • Book
  • © 2011

Overview

  • State of the art results in research on agents for games and simulations
  • Forms an overview for anyone who wants to combine agent technology with (serious) games
  • The papers focus on architectures combining agents and game engines; training aspects of the games; as well as on social and organizational aspects of games and agents.

Part of the book series: Lecture Notes in Computer Science (LNCS, volume 6525)

Part of the book sub series: Lecture Notes in Artificial Intelligence (LNAI)

Included in the following conference series:

Conference proceedings info: AGS 2010.

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Table of contents (14 chapters)

  1. Section 1. Architectures

  2. Section 2. Training and Story Lines

  3. Section 3. Social Behavior and Organization

Keywords

About this book

While today's game engines and multi-agent platforms cross-fertilize each other to some extent, the technologies used in these areas are not readily compatible due to some differences in their primary concerns. Where game engines prioritize efficiency and central control, multi-agent platforms focus on agent autonomy and sophisticated communication capabilities. This volume gives an overview of the current state of the art for people wishing to combine agent technology with (serious) games.

This state-of-the-art survey contains a collection of papers presented at AGS 2010;  the Second International Workshop on Agents for Games and Simulations, held on May 10, 2010, in Toronto, as well as extended versions of papers from other workshops and from the AAMAS conference. The 14 papers are organized in three topical sections focusing on architectures combining agents and game engines, on the training aspects of the games, on social and organizational aspects of games and agents, respectively.

Editors and Affiliations

  • Institute of Information and Computing Sciences, Utrecht University, Utrecht, The Netherlands

    Frank Dignum

Bibliographic Information

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