Textbook
Plaat, A. (2020)
In this textbook the author takes as inspiration recent breakthroughs in game playing to explain how and why deep reinforcement learning works. In particular he shows why …
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Textbook
Yannakakis, G. N., Togelius, J. (2018)
This is the first textbook dedicated to explaining how artificial intelligence (AI) techniques can be used in and for games. After introductory chapters that explain the …
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Hardcover
eBook
Softcover
Textbook
Shaker, N., Togelius, J., Nelson, M. J. (2016)
This book presents the most up-to-date coverage of procedural content generation (PCG) for games, specifically the procedural generation of levels, landscapes, items, rules, …
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Hardcover
eBook
Softcover