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Within Book Textbook Artificial Intelligence Game Development English

Learning to Play Textbook

Learning to Play

Plaat, A. (2020)

In this textbook the author takes as inspiration recent breakthroughs in game playing to explain how and why deep reinforcement learning works. In particular he shows why …

Available Formats: Hardcover eBook

Artificial Intelligence and Games Textbook

Artificial Intelligence and Games

Yannakakis, G. N., Togelius, J. (2018)

This is the first textbook dedicated to explaining how artificial intelligence (AI) techniques can be used in and for games. After introductory chapters that explain the …

Available Formats: Hardcover eBook Softcover

Procedural Content Generation in Games Textbook

Procedural Content Generation in Games

Shaker, N., Togelius, J., Nelson, M. J. (2016)

This book presents the most up-to-date coverage of procedural content generation (PCG) for games, specifically the procedural generation of levels, landscapes, items, rules, …

Available Formats: Hardcover eBook Softcover

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