Textbook
Yannakakis, G. N., Togelius, J. (2018)
This is the first textbook dedicated to explaining how artificial intelligence (AI) techniques can be used in and for games. After introductory chapters that explain the …
Available Formats:
Hardcover
eBook
Softcover
Textbook
Shaker, N., Togelius, J., Nelson, M. J. (2016)
This book presents the most up-to-date coverage of procedural content generation (PCG) for games, specifically the procedural generation of levels, landscapes, items, rules, …
Available Formats:
Hardcover
eBook
Softcover