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This selection contains Springer Nature titles

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  1. Book 182,486
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Showing 135 results.

Within Older English

VR Integrated Heritage Recreation Book

VR Integrated Heritage Recreation

Kumar, A. (2020)

Create assets for history-based games. This book covers the fundamental principles required to understand and create architectural visualizations of historical locations using …

Available Formats: Softcover eBook Softcover

Practical Rust Projects Book

Practical Rust Projects

Lyu, S. (2020)

Go beyond the basics and build complete applications using the Rust programming language. The applications in this book include a high-performance web client, a microcontroller …

Available Formats: Softcover eBook Softcover

Beginning Unity Android Game Development Book

Beginning Unity Android Game Development

Takoordyal, K. (2020)

Master the art of programming games for Android using the Unity3D game engine. This book will help you understand basic concepts of game development in Unity. By the end of …

Available Formats: Softcover eBook

Moving from Unity to Godot Book

Moving from Unity to Godot

Thorn, A. (2020)

Are you a Unity developer looking to switch to the Godot engine quickly? If so, this no-nonsense book is your guide to mastering the most popular open-source game engine.  Godot …

Available Formats: Softcover eBook

Beginning PBR Texturing Book

Beginning PBR Texturing

Kumar, A. (2020)

Delve into the concepts of physically based rendering (PBR) using Allegorithmic’s Substance Painter. This book covers the integration of PBR textures with various 3D modeling and …

Available Formats: Softcover eBook

Beginning Unreal Game Development Book

Beginning Unreal Game Development

Nixon, D. (2020)

Get started creating video games using Unreal Engine 4 (UE4) and learning the fundamentals of game development. Through hands-on, step-by-step tutorials, you will learn to design …

Available Formats: Softcover eBook

Virtual Reality with VRTK4 Book

Virtual Reality with VRTK4

Baruah, R. (2020)

Virtual reality is quickly becoming the next medium to communicate your ideas.  Once siloed in make-believe world of science fiction, virtual reality can now touch any aspect of …

Available Formats: Softcover eBook Softcover

Modeling and Animation Using Blender Book

Modeling and Animation Using Blender

Guevarra, E. T. M. (2020)

Discover the 3D-modeling and animation power of Blender 3D. This book starts with a brief introduction to Blender 3D including installation and the user interface. The following …

Available Formats: Softcover eBook Softcover

Augmented Reality Games II Book

Augmented Reality Games II

Geroimenko, V. (Ed) (2019)

This is the second of two comprehensive volumes that provide a thorough and multi-faceted research into the emerging field of augmented reality games and consider a wide range of …

Available Formats: Hardcover eBook Softcover Softcover

Basic Math for Game Development with Unity 3D Book

Basic Math for Game Development with Unity 3D

Sung, K., Smith, G. (2019)

Use Unity-based examples to understand fundamental mathematical concepts and see how they are applied when building modern video game functionality. You will gain the theoretical …

Available Formats: Softcover eBook Softcover

C++ for Lazy Programmers Book

C++ for Lazy Programmers

Briggs, W. (2019)

Learn C++ the quick, easy, and “lazy” way. This book is an introductory programming text that uses humor and fun to make you actually willing to read, and eager to do the projects …

Available Formats: eBook Softcover

Beginning Game Development with Amazon Lumberyard Book

Beginning Game Development with Amazon Lumberyard

Herman, J. C. (2019)

Create stunning 3D games in a short amount of time using Amazon Lumberyard, a free and exciting game development platform. This book is a ground-up, out-of-the-box tutorial on 3D …

Available Formats: Softcover eBook Softcover

Character Rigging and Advanced Animation Book

Character Rigging and Advanced Animation

Raju, P. (2019)

Gain a thorough understanding of animation and character rigging using Autodesk 3ds Max to create realistic character animations. This book is split into three modules that are …

Available Formats: Softcover eBook Softcover

Game Development with GameMaker Studio 2 Book

Game Development with GameMaker Studio 2

Cossu, S. M. (2019)

Create games from start to finish while learning game design and programming principles using the GameMaker Studio 2 game engine and GameMaker Language (GML). Game Development …

Available Formats: Softcover eBook Softcover

BBC micro:bit Recipes Book

BBC micro:bit Recipes

Seneviratne, P. (2019)

Build engaging programs for the BBC micro:bit using Microsoft's MakeCode web editor. Using this open source platform, you'll learn to program in an accessible way that easily …

Available Formats: Softcover eBook Softcover

Game Development with Ren'Py Book

Game Development with Ren'Py

Ciesla, R. (2019)

Get your feet wet in developing visual novels and take a guided tour through easy to follow tutorials using three of the most popular tools (Ren'Py, TyranoBuilder, and Twine). …

Available Formats: Softcover eBook Softcover

Gamification Mindset Book

Gamification Mindset

Goethe, O. (2019)

This book explores how gamification techniques are used to leverage users’ natural desires for achievement, competition, collaboration, learning and more. Compared to other books …

Available Formats: Hardcover eBook Softcover

Python, PyGame, and Raspberry Pi Game Development Book

Python, PyGame, and Raspberry Pi Game Development

Kelly, S. (2019)

Expand your basic knowledge of Python and use PyGame to create fast-paced video games with great graphics and sounds. This second edition shows how you can integrate electronic …

Available Formats: Softcover eBook Softcover

Augmented Reality Games I Book

Augmented Reality Games I

Geroimenko, V. (Ed) (2019)

This is the first of two comprehensive volumes that provide a thorough and multi-faceted research into the emerging field of augmented reality games and consider a wide range of …

Available Formats: Hardcover eBook

Practical Shader Development Book

Practical Shader Development

Halladay, K. (2019)

It’s time to stop thinking that shaders are magical. You can use shaders to turn data into stunning visual effects, and get your hands dirty by building your own shader with this …

Available Formats: Softcover eBook Softcover

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