Book
Majumder, A. (2021)
Gain an in-depth overview of reinforcement learning for autonomous agents in game development with Unity. This book starts with an introduction to state-based reinforcement …
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Softcover
eBook
Book
Kumar, A. (2021)
Discover the methods and techniques required for creating immersive design visualization for industry. This book proposes ways for industry-oriented design visualization from …
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Softcover
eBook
Book
Cossu, S. M. (2021)
Game developers will use this book to gain a basic knowledge of programming artificial intelligence using Unity and C#. You will not be bored learning the theory underpinning AI. …
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Softcover
eBook
Book
Baruah, R. (2021)
Gain an in-depth knowledge in immersive web development to create augmented reality (AR) and virtual reality (VR) applications inside web browsers using WebXR API, WebGL, …
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Softcover
eBook
Book
Pv, S. (2021)
Discover how Unreal Engine 4 allows you to create exciting games using C++ and Blueprints. This book starts with installing, launching, and examining the details of Unreal …
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Softcover
eBook
Book
Capellman, J., Salin, L. (2020)
Master the art of game creation with MonoGame—the cross-platform framework of choice for independent developers. Learn the various aspects needed to create your next game by …
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Softcover
eBook
Book
Mendoza Guevarra, E. T. (2020)
Discover how to create a simple game environment in Blender 3D, from modeling and texturing game assets, to placing them in a scene. You’ll export and import game assets as well …
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Softcover
eBook
Book
Garzia, A. A. (2020)
Go on an adventure and build a roguelike from scratch using JavaScript. With the help of the battle-tested Phaser library, you’ll go through all the steps to build a small, fun, …
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Softcover
eBook
Book
Hagos, T., Zechner, M., DiMarzio, J., Green, R. (2020)
Do you have an awesome idea for the next break-through mobile gaming title? This updated edition will help you kick-start your project as it guides you through the process of …
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Softcover
eBook
Book
Kumar, A. (2020)
Create assets for history-based games. This book covers the fundamental principles required to understand and create architectural visualizations of historical locations using …
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Softcover
eBook
Book
Takoordyal, K. (2020)
Master the art of programming games for Android using the Unity3D game engine. This book will help you understand basic concepts of game development in Unity. By the end of …
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Softcover
eBook
Book
Hardman, C. (2020)
Designed for beginners with no knowledge or experience in game development or programming, this book teaches the essentials of the Unity game engine, the C# programming language, …
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Softcover
eBook
Book
Thorn, A. (2020)
Are you a Unity developer looking to switch to the Godot engine quickly? If so, this no-nonsense book is your guide to mastering the most popular open-source game engine. Godot …
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Softcover
eBook
Book
Kumar, A. (2020)
Delve into the concepts of physically based rendering (PBR) using Allegorithmic’s Substance Painter. This book covers the integration of PBR textures with various 3D modeling and …
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Softcover
eBook
Book
Lyu, S. (2020)
Go beyond the basics and build complete applications using the Rust programming language. The applications in this book include a high-performance web client, a microcontroller …
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Softcover
eBook
Book
Nixon, D. (2020)
Get started creating video games using Unreal Engine 4 (UE4) and learning the fundamentals of game development. Through hands-on, step-by-step tutorials, you will learn to design …
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Softcover
eBook
Book
Guevarra, E. T. M. (2020)
Discover the 3D-modeling and animation power of Blender 3D. This book starts with a brief introduction to Blender 3D including installation and the user interface. The following …
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Softcover
eBook
Book
Baruah, R. (2020)
Virtual reality is quickly becoming the next medium to communicate your ideas. Once siloed in make-believe world of science fiction, virtual reality can now touch any aspect of …
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Softcover
eBook
Book
Sung, K., Smith, G. (2019)
Use Unity-based examples to understand fundamental mathematical concepts and see how they are applied when building modern video game functionality. You will gain the theoretical …
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Softcover
eBook
Book
Briggs, W. (2019)
Learn C++ the quick, easy, and “lazy” way. This book is an introductory programming text that uses humor and fun to make you actually willing to read, and eager to do the projects …
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eBook