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Showing 139 results.

Within Book Professional book English

Deep Reinforcement Learning in Unity Book

Deep Reinforcement Learning in Unity

Majumder, A. (2021)

Gain an in-depth overview of reinforcement learning for autonomous agents in game development with Unity. This book starts with an introduction to state-based reinforcement …

Available Formats: Softcover eBook

Immersive 3D Design Visualization Book

Immersive 3D Design Visualization

Kumar, A. (2021)

Discover the methods and techniques required for creating immersive design visualization for industry. This book proposes ways for industry-oriented design visualization from …

Available Formats: Softcover eBook

Beginning Game AI with Unity Book

Beginning Game AI with Unity

Cossu, S. M. (2021)

Game developers will use this book to gain a basic knowledge of programming artificial intelligence using Unity and C#. You will not be bored learning the theory underpinning AI. …

Available Formats: Softcover eBook

AR and VR Using the WebXR API Book

AR and VR Using the WebXR API

Baruah, R. (2021)

Gain an in-depth knowledge in immersive web development to create augmented reality (AR) and virtual reality (VR) applications inside web browsers using WebXR API, WebGL, …

Available Formats: Softcover eBook

Beginning Unreal Engine 4 Blueprints Visual Scripting Book

Beginning Unreal Engine 4 Blueprints Visual Scripting

Pv, S. (2021)

Discover how Unreal Engine 4 allows you to create exciting games using C++ and Blueprints. This book starts with installing, launching, and examining the details of Unreal …

Available Formats: Softcover eBook

MonoGame Mastery Book

MonoGame Mastery

Capellman, J., Salin, L. (2020)

Master the art of game creation with MonoGame—the cross-platform framework of choice for independent developers. Learn the various aspects needed to create your next game by …

Available Formats: Softcover eBook

Creating Game Environments in Blender 3D Book

Creating Game Environments in Blender 3D

Mendoza Guevarra, E. T. (2020)

Discover how to create a simple game environment in Blender 3D, from modeling and texturing game assets, to placing them in a scene.  You’ll export and import game assets as well …

Available Formats: Softcover eBook

Roguelike Development with JavaScript Book

Roguelike Development with JavaScript

Garzia, A. A. (2020)

Go on an adventure and build a roguelike from scratch using JavaScript. With the help of the battle-tested Phaser library, you’ll go through all the steps to build a small, fun, …

Available Formats: Softcover eBook

Beginning Android Games Development Book

Beginning Android Games Development

Hagos, T., Zechner, M., DiMarzio, J., Green, R. (2020)

Do you have an awesome idea for the next break-through mobile gaming title? This updated edition will help you kick-start your project as it guides you through the process of …

Available Formats: Softcover eBook

VR Integrated Heritage Recreation Book

VR Integrated Heritage Recreation

Kumar, A. (2020)

Create assets for history-based games. This book covers the fundamental principles required to understand and create architectural visualizations of historical locations using …

Available Formats: Softcover eBook

Beginning Unity Android Game Development Book

Beginning Unity Android Game Development

Takoordyal, K. (2020)

Master the art of programming games for Android using the Unity3D game engine. This book will help you understand basic concepts of game development in Unity. By the end of …

Available Formats: Softcover eBook

Game Programming with Unity and C# Book

Game Programming with Unity and C#

Hardman, C. (2020)

​Designed for beginners with no knowledge or experience in game development or programming, this book teaches the essentials of the Unity game engine, the C# programming language, …

Available Formats: Softcover eBook

Moving from Unity to Godot Book

Moving from Unity to Godot

Thorn, A. (2020)

Are you a Unity developer looking to switch to the Godot engine quickly? If so, this no-nonsense book is your guide to mastering the most popular open-source game engine.  Godot …

Available Formats: Softcover eBook

Beginning PBR Texturing Book

Beginning PBR Texturing

Kumar, A. (2020)

Delve into the concepts of physically based rendering (PBR) using Allegorithmic’s Substance Painter. This book covers the integration of PBR textures with various 3D modeling and …

Available Formats: Softcover eBook

Practical Rust Projects Book

Practical Rust Projects

Lyu, S. (2020)

Go beyond the basics and build complete applications using the Rust programming language. The applications in this book include a high-performance web client, a microcontroller …

Available Formats: Softcover eBook

Beginning Unreal Game Development Book

Beginning Unreal Game Development

Nixon, D. (2020)

Get started creating video games using Unreal Engine 4 (UE4) and learning the fundamentals of game development. Through hands-on, step-by-step tutorials, you will learn to design …

Available Formats: Softcover eBook

Modeling and Animation Using Blender Book

Modeling and Animation Using Blender

Guevarra, E. T. M. (2020)

Discover the 3D-modeling and animation power of Blender 3D. This book starts with a brief introduction to Blender 3D including installation and the user interface. The following …

Available Formats: Softcover eBook

Virtual Reality with VRTK4 Book

Virtual Reality with VRTK4

Baruah, R. (2020)

Virtual reality is quickly becoming the next medium to communicate your ideas.  Once siloed in make-believe world of science fiction, virtual reality can now touch any aspect of …

Available Formats: Softcover eBook

Basic Math for Game Development with Unity 3D Book

Basic Math for Game Development with Unity 3D

Sung, K., Smith, G. (2019)

Use Unity-based examples to understand fundamental mathematical concepts and see how they are applied when building modern video game functionality. You will gain the theoretical …

Available Formats: Softcover eBook

C++ for Lazy Programmers Book

C++ for Lazy Programmers

Briggs, W. (2019)

Learn C++ the quick, easy, and “lazy” way. This book is an introductory programming text that uses humor and fun to make you actually willing to read, and eager to do the projects …

Available Formats: eBook

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