Book
Takoordyal, K. (2020)
Master the art of programming games for Android using the Unity3D game engine. This book will help you understand basic concepts of game development in Unity. By the end of …
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Softcover
eBook
Book
Hardman, C. (2020)
Designed for beginners with no knowledge or experience in game development or programming, this book teaches the essentials of the Unity game engine, the C# programming language, …
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Softcover
eBook
Book
Thorn, A. (2020)
Are you a Unity developer looking to switch to the Godot engine quickly? If so, this no-nonsense book is your guide to mastering the most popular open-source game engine. Godot …
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Softcover
eBook
Book
Kumar, A. (2020)
Delve into the concepts of physically based rendering (PBR) using Allegorithmic’s Substance Painter. This book covers the integration of PBR textures with various 3D modeling and …
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Softcover
eBook
Book
Lyu, S. (2020)
Go beyond the basics and build complete applications using the Rust programming language. The applications in this book include a high-performance web client, a microcontroller …
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Softcover
eBook
Book
Nixon, D. (2020)
Get started creating video games using Unreal Engine 4 (UE4) and learning the fundamentals of game development. Through hands-on, step-by-step tutorials, you will learn to design …
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Softcover
eBook
Book
Guevarra, E. T. M. (2020)
Discover the 3D-modeling and animation power of Blender 3D. This book starts with a brief introduction to Blender 3D including installation and the user interface. The following …
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Softcover
eBook
Book
Baruah, R. (2020)
Virtual reality is quickly becoming the next medium to communicate your ideas. Once siloed in make-believe world of science fiction, virtual reality can now touch any aspect of …
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Softcover
eBook
Book
Sung, K., Smith, G. (2019)
Use Unity-based examples to understand fundamental mathematical concepts and see how they are applied when building modern video game functionality. You will gain the theoretical …
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Softcover
eBook
Book
Briggs, W. (2019)
Learn C++ the quick, easy, and “lazy” way. This book is an introductory programming text that uses humor and fun to make you actually willing to read, and eager to do the projects …
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eBook
Book
Herman, J. C. (2019)
Create stunning 3D games in a short amount of time using Amazon Lumberyard, a free and exciting game development platform. This book is a ground-up, out-of-the-box tutorial on 3D …
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Softcover
eBook
Book
Raju, P. (2019)
Gain a thorough understanding of animation and character rigging using Autodesk 3ds Max to create realistic character animations. This book is split into three modules that are …
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Softcover
eBook
Book
Cossu, S. M. (2019)
Create games from start to finish while learning game design and programming principles using the GameMaker Studio 2 game engine and GameMaker Language (GML). Game Development …
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Softcover
eBook
Book
Ciesla, R. (2019)
Get your feet wet in developing visual novels and take a guided tour through easy to follow tutorials using three of the most popular tools (Ren'Py, TyranoBuilder, and Twine). …
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Softcover
eBook
Book
Seneviratne, P. (2019)
Build engaging programs for the BBC micro:bit using Microsoft's MakeCode web editor. Using this open source platform, you'll learn to program in an accessible way that easily …
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Softcover
eBook
Book
Goethe, O. (2019)
This book explores how gamification techniques are used to leverage users’ natural desires for achievement, competition, collaboration, learning and more. Compared to other books …
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Hardcover
eBook
Book
Kelly, S. (2019)
Expand your basic knowledge of Python and use PyGame to create fast-paced video games with great graphics and sounds. This second edition shows how you can integrate electronic …
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Softcover
eBook
Book
Geroimenko, V. (Ed) (2019)
This is the first of two comprehensive volumes that provide a thorough and multi-faceted research into the emerging field of augmented reality games and consider a wide range of …
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Hardcover
eBook
Book
Halladay, K. (2019)
It’s time to stop thinking that shaders are magical. You can use shaders to turn data into stunning visual effects, and get your hands dirty by building your own shader with this …
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Softcover
eBook
Book
Haines, E. (Ed), Akenine-Möller, T. (Ed) (2019)
This book is a must-have for anyone serious about rendering in real time. With the announcement of new ray tracing APIs and hardware to support them, developers can easily create …
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Hardcover
eBook