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Kelly, S., Kumar, K. (2022)
Learn the fundamentals of networking with Unity and C#. This book covers a variety of topics, including accessing data using RESTful APIs, local networked games, and creating …
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Salin, L., Morrar, R. (2022)
Create a polished game that includes many levels and fights using MonoGame. This book will show you how to add AI agents and 2D physics into your game, while improving the …
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Marrs, A. (Ed), Shirley, P. (Ed), Wald, I. (Ed) (2021)
This Open Access book is a must-have for anyone interested in real-time rendering. Ray tracing is the holy grail of gaming graphics, simulating the physical behavior of light to …
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Kok, B. (2021)
Learn about editor scripting in Unity, including different possible methods of editor customization to fit your custom game workflow or even to create assets that could be …
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Daniela, L. (Ed) (2021)
This book addresses the role of appropriate, specialized, structured pedagogy for game-based learning. It is an important reference for researchers who have carried out studies in …
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Brusca, V. G. (2021)
Start your video game development journey by learning how to build a 2D game engine from scratch. Using Java (with NetBeans as your IDE and using Java’s graphics framework) or by …
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Fahme, M., Khan, T. H. (2021)
Get a head start on making your games efficiently by avoiding common design and development pitfalls. Video games combine art and programming; this unique position has opened up …
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Majumder, A. (2021)
Gain an in-depth overview of reinforcement learning for autonomous agents in game development with Unity. This book starts with an introduction to state-based reinforcement …
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Kumar, A. (2021)
Discover the methods and techniques required for creating immersive design visualization for industry. This book proposes ways for industry-oriented design visualization from …
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Pv, S. (2021)
Discover how Unreal Engine 4 allows you to create exciting games using C++ and Blueprints. This book starts with installing, launching, and examining the details of Unreal …
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Cossu, S. M. (2021)
Game developers will use this book to gain a basic knowledge of programming artificial intelligence using Unity and C#. You will not be bored learning the theory underpinning AI. …
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Baruah, R. (2021)
Gain an in-depth knowledge in immersive web development to create augmented reality (AR) and virtual reality (VR) applications inside web browsers using WebXR API, WebGL, …
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Plaat, A. (2020)
In this textbook the author takes as inspiration recent breakthroughs in game playing to explain how and why deep reinforcement learning works. In particular he shows why …
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Capellman, J., Salin, L. (2020)
Master the art of game creation with MonoGame—the cross-platform framework of choice for independent developers. Learn the various aspects needed to create your next game by …
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Hagos, T., Zechner, M., DiMarzio, J., Green, R. (2020)
Do you have an awesome idea for the next break-through mobile gaming title? This updated edition will help you kick-start your project as it guides you through the process of …
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Garzia, A. A. (2020)
Go on an adventure and build a roguelike from scratch using JavaScript. With the help of the battle-tested Phaser library, you’ll go through all the steps to build a small, fun, …
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Mendoza Guevarra, E. T. (2020)
Discover how to create a simple game environment in Blender 3D, from modeling and texturing game assets, to placing them in a scene. You’ll export and import game assets as well …
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Kumar, A. (2020)
Create assets for history-based games. This book covers the fundamental principles required to understand and create architectural visualizations of historical locations using …
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Lyu, S. (2020)
Go beyond the basics and build complete applications using the Rust programming language. The applications in this book include a high-performance web client, a microcontroller …
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Takoordyal, K. (2020)
Master the art of programming games for Android using the Unity3D game engine. This book will help you understand basic concepts of game development in Unity. By the end of …
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