- Full Description
Rotation transforms are used everywhere in computer graphics from rotating pictures in editing software, to providing an arbitrary view of a 3D virtual environment. Although the former is a trivial operation, the latter can be a challenging task. Rotation Transforms for Computer Graphics covers a wide range of mathematical techniques used for rotating points and frames of reference in the plane and 3D space. It includes many worked examples and over 100 illustrations that make it essential reading for students, academics, researchers and professional practitioners. The book includes introductory chapters on complex numbers, matrices, quaternions and geometric algebra, and further chapters on how these techniques are employed in 2D and 3D computer graphics. In particular, matrix and bivector transforms are developed and evaluated to rotate points in a fixed frame of reference, and vice versa.
- Table of Contents
Table of Contents
- Complex Numbers.
- Rotation Transforms in the Plane.
- Frames of Reference in the Plane.
- Rotation Transforms in Space.
- Frames of Reference in Space.
- Quaternion Transforms in Space.
- Bivector Rotors.
- Appendix A: Composite Point Rotation Sequences.
- Appendix B: Composite Frame Rotation Sequences.
- Appendix C: The Four n
- Square Algebras.
If you think that you've found an error in this book, please let us know by emailing to email@example.com . You will find any confirmed erratum below, so you can check if your concern has already been addressed. No errata are currently published